10-30-2020, 05:28 PM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Long Distance Teleport fix
Here's my current attempt to fix this hot mess.
http://www.hcobb.com/tft/house_rules.html#iq19spells The caster must touch the subject of Long-Distance Teleport with his own body or staff, which requires a to-hit DX roll before the casting roll against a resisting target. This spell costs the full fatigue on a failed casting roll.
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10-30-2020, 08:27 PM | #2 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Long Distance Teleport fix
Aw come on man!
You work hard to get your Wizard to IQ 19, then to acquire the Cheap Death Spell (aka Long Distance Teleport), and some wizard's guild flunky comes along and fixes it! This should be a Thrown Spell. So your guy would actually back up before casting. 5 hex range, no way, back up some more to make sure you don't have to pay the 20 ST. Then from across the room you can hand out death for 1 ST fail castings. You've earned it. You deserve it. Don't let the Wiz Guild take this from you! or Henry, yes that is a good fix. |
10-31-2020, 10:00 PM | #3 |
Join Date: Oct 2020
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Re: Long Distance Teleport fix
I like the idea of having it be touch range as that fixes the big cheese. But I like stream lining things a bit, so I am not a big fan of having to do the extra roll.
I like to treat it like a creation spell. You can only cast it on someone up to 4 hexes away, and there isn't a DX penalty. I also don't have it kill on a failed cast, just have the GM make up a reasonable consequence (or even have paying for the full spell me the only down side.) |
11-08-2020, 05:13 PM | #4 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Long Distance Teleport fix
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11-08-2020, 08:45 PM | #5 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Long Distance Teleport fix
The fundamental problem with the spell is that "if you fail you are dead" is a boring rule, whereas "if you fail something weird happens" is kind of fun.
Some weird things might be:
In UNSONG (http://unsongbook.com/, very weird and often very good) there's a spell that transports you from where you are to somewhere similar to where you are. One of the main uses is when you're about to be beaten up by a gang of hostiles, and would prefer to be beaten up by some other gang of hostiles instead. |
11-09-2020, 02:28 AM | #6 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Long Distance Teleport fix
Just make it so that the spell can’t be cast on an unwilling target.
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11-09-2020, 04:43 PM | #8 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Long Distance Teleport fix
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11-09-2020, 06:20 PM | #9 | |
Join Date: Jun 2008
Location: Boston area
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Re: Long Distance Teleport fix
Quote:
This is, I think, the standard method to kill unusually dangerous prootwaddles. |
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11-09-2020, 08:02 PM | #10 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Long Distance Teleport fix
Quote:
So the easiest way to deorbit is to cast Flight on oneself then turn it off.
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-HJC |
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