01-22-2020, 01:14 PM | #1 |
Join Date: Mar 2019
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Cover mechanics - Melee
Aside from the rules for crouching down behind corpses, I am not finding any cover mechanics... though I will admit I am not 100% immersed in the rules yet. I may have just missed them.
I know it would be easy to come up with some house rules, but is there anything official about using say... a tree, boulder, wall, collapsed building, etc for cover? |
01-22-2020, 01:51 PM | #2 |
Join Date: May 2015
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Re: Cover mechanics - Melee
There are some on ITL page 122, which may serve as guidelines for a GM to make more for whatever situation. The optional rules for targetting specific body parts on a target on ITL pages 120-121 might also help.
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01-22-2020, 02:21 PM | #3 | |
Join Date: Sep 2018
Location: North Texas
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Re: Cover mechanics - Melee
Quote:
Minimal cover (no more than 30%) is -2 DX Partial/half cover is -4 DX Heavy cover (70 to 90%) is -6 DX For full cover use a lightning bolt. ;)
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 01-22-2020 at 04:01 PM. |
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01-22-2020, 03:00 PM | #4 |
Join Date: Mar 2019
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Re: Cover mechanics - Melee
Thanks for the responses. I'll look into the targeted attacks and if that doesn't work will go with something similar to @Skarg's post.
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01-22-2020, 03:08 PM | #5 |
Join Date: Dec 2017
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Re: Cover mechanics - Melee
Welcome to the fold!
If you would like to be maximally guided by the RAW but the situation is not similar to the rules for crouching behind a body, I think you are best off specifying what body part is showing and then applying the optional aimed shot rules. |
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