06-17-2018, 01:12 AM | #31 | |||
Join Date: Jan 2018
Location: Sydney, Australia
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Re: The Staff & Quarterstaff combo.
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The rule as stated in canonical TFT is unambiguous but puts a stress on my suspension of disbelief. |
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06-17-2018, 02:34 AM | #32 |
Join Date: Jul 2005
Location: Geelong, Australia
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Re: Staffs and Quarterstaff talent.
my 2˘
I think a staff is a lump of wood, it does 1d damage. If the wizard has quarterstaff talent they should be able to do 1d+2 rather than 1d. You may be able to cast another spell (enchantment) on it to do more damage. |
06-17-2018, 12:35 PM | #33 |
Join Date: Nov 2010
Location: Arizona
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Re: Staffs and Quarterstaff talent.
Wayne, the only downside I can see on your "If Wizards have Quarterstaff" comment is that since according to the Staff Spell as currently written, "staffs" include wands, the Quarterstaff talent wouldn't really seem to be too effective for smaller than actual Gandalfian-type staffs. So how do you rule if Harry Potter is using his wand in a melee situation?
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06-17-2018, 12:45 PM | #34 |
Join Date: Jul 2005
Location: Geelong, Australia
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Re: Staffs and Quarterstaff talent.
Yes, my bad.
What I meant to say was the ‘wand’ with staff spell will do 1 damage. If you want to do more then learn how to use a quarterstaff. Is it worth the 2 talent points? Up to the player to decide. |
06-17-2018, 11:08 PM | #35 | |||
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: The Staff & Quarterstaff combo.
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In games like Magic the Gathering or X-Wing Miniatures, 'meta' describes group think. If everyone in magic is concentrating on blue counter magic spells, then if you are going to play a tournament deck, you have to expect that you are likely to be fighting control decks with counter spells. That will affect the design of your deck. If the meta was that the tough tournament decks had lots of large, fast creatures, then your tournament deck would be differently designed to deal with THAT style of deck. If in X-Wing, the meta might be that there are lots of ships that can pick actions to move after the maneuvers, in order to avoid firing arcs. Given that you KNOW you are likely going to have to deal with arc dodging ships, how to you counter it, when you build your squadron? What I meant to say is that the group think in my campaign is you really want to be stopping 4 or more points of damage. If in your campaign melee fighters thought that cloth and small shield lowered your DX too much and a couple points of armor was typical, then it would be a totally different group think. Which could happen. If fighting was rare, and most people were nobles and traders with lots of talk-talk, then nobody might wear armor and everyone would be running around with rapiers or the lighter small swords. TYPICAL TFT: All true, but the only thing that really affects the combo's discussion is what is the typical armor rating of people in the campaign. If it is 4 or higher, my point stands. Also, I've made the Flesh magic items a lot more expensive. A Leather Flesh item costs about what a Stone Flesh costs in regular TFT. My Stone Flesh costs what an Iron Flesh used to. And my Iron Flesh item costs so much that no one has managed to get one for years. I've also doubled the cost of weapon / armor enchantments to get armor. (I just felt that the armor enchantment was too cheap so I upped their costs.) I also said that if you had Leather armor (that stops 2), then the best weapon / armor enchantment that could be cast on the armour, could only double it. So you can't buy Cloth with a -5 w/ae. The best you can get is cloth with a -1 point w/ae. So in that respect, good magic armor is a lot harder to get in my campaign than in typical TFT campaigns. Despite it being at least double the price, my players STILL buy it as soon as possible. Quote:
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*** My players got together for the afternoon and evening today; a short update. I checked attributes of my PC's. They are: Attributes: 51, 49, 49, 47, 42, 41. // Low guys are two new characters who joined a couple years ago. High guy is oldest PC who never died. Armour of PC's: 4, 9, (2, 4 or 6), 6, (usually 4 but sometimes 8), 4, (4 or 6 depending on if he uses shield or not). I had mentioned the wizard PC didn't have the Quarterstaff talent, but I asked, and he IS studying it. He has spent 6+ months studying it (actually over a game year), so all he needs to do is get around to paying the 2 memory points and pick it up. Now that he finally has Staff of Power he is thinking of doing so. What happened this adventure: No fighting, but they started work on building a fort, travelled a long way to a wizard's college and sold 2 spells that wizard school didn't have had for LESSER Wishes. (A lesser Wish is just like a regular wish, but it can't improve attributes.) This is a big deal, it is probably 10 real years since any player of mine got a wish (or a lesser wish), they are very rare. This was the climax of an adventure they have been working on for the 5 real months. Warm regards, Rick. Last edited by Rick_Smith; 06-18-2018 at 02:17 PM. Reason: Mistake, wrote max attributes in new TFT was 42, not 40. Now Fixed. |
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06-18-2018, 10:45 AM | #36 | |
Join Date: Nov 2010
Location: Arizona
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Re: The Staff & Quarterstaff combo.
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I thought it was 40, not 42. |
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06-18-2018, 11:50 AM | #37 |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: The Staff & Quarterstaff combo.
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06-18-2018, 02:10 PM | #38 |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: The Staff & Quarterstaff combo.
Hi JLV,
Yes, people can buy items. They will sometime sell items they have looted, at 1/4 to 1/3 market price to help raise funds, to order an item they need. Yes you are right, I'll edit the mistake in my previous post. I'm still in shock that the new TFT has such a tight attribute limit. Warm regards, Rick. |
06-18-2018, 02:21 PM | #39 |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: The Staff & Quarterstaff combo.
>> In the new TFT, attributes are capped at 40.
Hi PyrateJohn, It is the thread Steve Jackson started titled 'Experience Points'. The actual post is here... http://forums.sjgames.com/showpost.p...8&postcount=13 Warm regards, Rick. |
06-18-2018, 02:42 PM | #40 |
Join Date: Nov 2010
Location: Arizona
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Re: The Staff & Quarterstaff combo.
The Experience thread, page 2.
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Tags |
damage, nerf, quarter staff, staff, staff spell |
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