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Old 05-01-2013, 07:36 PM   #1
Michael Thayne
 
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Default [OOC] Villains

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This is the OOC thread for the super-villain game I'm planning. It's a work in progress; more information to come. Right now, it's just the character creation guidelines, which you may notice are similar to the ones used for the Assault on Bunker 23 game that never got off the ground.

Point Total
This is a 1,000 point game, with a -100 point disadvantage limit, quirks and "bought down" attributes and secondary characteristics included. Disadvantages included in racial templates are excepted from the disadvantage limit, subject to GM approval.

Attributes, Secondary Characteristics, and Skill Levels:
Limits for the attributes and secondary characteristics for normal humans given in Basic generally apply, with many exceptions:
  • HP and FP can be raised to +100% of ST and HT, respectively
  • Unlimited ST and Basic Move may be purchased with an appropriate power modifier
  • Basic Speed up to 12.00, and Will and Per up to 20, may be purchased regardless of underlying Attributes
  • Racial templates (again subject to GM approval), can create exceptions to these limits, but even then IQ, DX, HT, Per, and Will should not be raised above 25.
Skill levels are generally limited to 25. Minor-to-medium exceptions may be granted by GM, especially for raising special skills (like cinematic skills and imbuements) to very high levels using high levels of Talent.

Tech Level:
This is a TL 8 game. High TL may be purchased freely, but characters with High TL are encouraged to purchase any Ultra-Tech gear they plan on using as Signature Gear, using the rules for Consumable Signature Gear (Supers p. 81) if necessary.

Gadgeteers with High TL benefit from their High TL when making modifications to their starting gear. High TL doesn't, however, help if you're trying to build something completely new out of lower TL parts.

Advantages and Magic
  • This game will use the Monster Hunters magic system, not the standard magic system. Because we will not be using mana levels, Magic (-10%) is not appropriate as a power modifier.
  • Limit 10 levels to Charisma, Magery (Ritual Path Magic), Talent, and similar advantages.
  • Abilities (that is, advantage/modifier combinations), if not taken from an existing supplement, will be carefully scrutinized for game balance.
  • This is particularly true of combinations of modifiers. For example, published supplements have abilities built as Visualization (Reduced Time) and Visualization (Reliable), but I wouldn't allow Visualization (Reduced Time, Reliable).
  • Even when used alone, enhancements given a caution value of three or four in Power-Ups 4 may get vetoed if not similar to an established usage. For example, I really dislike No Rule of 16 for the kind of game I plan on running.
  • Combinations of limitations may be vetoed if I feel they give too much of a discount for how much they limit you.
  • Time Travel is not allowed.
  • I've tried to be exhaustive here, but other restrictions may apply as necessary to prevent munchkinism.

Motivation
Characters must have at least -15 points in disadvantages that are almost guaranteed to bring them into conflict sooner or later with more powerful super-heroes. This counts against your disadvantage limit. The following list of possibilities is as exhaustive as I can make it:
  • Addiction, Dependency, Draining, or Restricted Diet (to something not only illegal, but which you can only get through additional crimes)
  • Compulsive Behavior (anything criminal or villainous; a particularly gruesome example is Compulsive Murderer--see Horror p. 23)
  • Divine Curse (anything that brings you into conflict with superheroes; be creative!)
  • Duty (to a powerful supervillain or villainous organization)
  • Enemies (if, for whatever reason, you've reached the point that the good guys will be after you no matter what you do)
  • Fanaticism (any villainous cause)
  • Greed
  • Obsession (any criminal or villainous long-term goal; obsessions involving particular heroes are acceptable if your target is powerful enough to make this a long-term goal)
  • Sense of Duty (to a race that's inimical to humanity)
  • Trickster (if you tend to target heroes)
  • Uncontrollable Appetite
  • Vow (any criminal or villainous Great Vow)

Last edited by Michael Thayne; 05-07-2013 at 06:55 PM.
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Old 05-01-2013, 07:39 PM   #2
Michael Thayne
 
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Default Re: [OOC] Villains

Roster:

FeebleMan / LemmingLord: a physically feeble man with infinite wishes. Motivation: thrill-seeking?

Agent Chaos / zoncxs: super-soldier with additional divine abilities granted by chaotic deities who demand he spread chaos in return for his powers.

Phoenix / Lamech: a vampire lawyer who represents villains, and recently made quite a few enemies by killing a hero.

Death of Smallpox / ericthered: a death who's coming for a hero who cheated death.

Eidolon - Markus Sharpe / Talosian

Harbinger of Hope / momothefiddler

Last edited by Michael Thayne; 05-22-2013 at 12:18 PM.
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Old 05-01-2013, 07:49 PM   #3
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Default Re: [OOC] Villains

Fred Farley
The FeebleMan
Last updated 5-10-2013

7-Run-on-Sentence Description

1) Occupation and History -- "The FeebleMan is a spoiled rich kid sociopath turned part time mercenary and full-time super-powered sadistic jerk."

2) Physical description -- "When he is not taking the form of others, FeebleMan is physically frail man at 5'9" 1/2, 125#s, in his late teens / early twenties; caucasion with a sickly yellowish complexion. When he "respawns" he is dressed in a polo shirt, khakis and sandles; but he often likes to wear the clothing of people he has killed or is currently torturing in a basement."

3) Attributes and skills (exceptional ones only) -- "Feebleman can make wishes granting him the specific low powered ability he might want but at the cost that the wish screws him in someway; Feebs has "serial immortality" meaning that every time he dies he comes back shortly thereafter "somewhere;" when he respawns his old body remains dead and leaving evidence; Feebs has used his vast knowledge of first person video games as a starting point for causing all kinds of mayhem and refines his knowledge of tactics and electronic gadgets based on what he is provided. Feebs lies and cheats quite well."

4) Values and motivations -- "FeebleMan is a sadistic hedonist, seeking the thrills available to someone with his brand of immortality to avoid the pain of his sickly condition; he used to spend every waking hour playing first person shooter videogames, sniping the newbs, but now he gets to that in the real world! He is very familiar with pain, though he has not mastered it himself, he is happy to inflict it on others. If he has a twinge of conscience his mind quickly dismiss it, telling himself that he is doing a favor to the people he injures, tortures and kills - as they are more truly experiencing life and surpassing the work-a-day world through FeebleMan's plots and actions."

5) Interactions with others -- "FeebleMan is generally unnecessarily abusive in his interaction with others; he sees hurting the feelings of other people as one of his public services to toughen the up; people who can hold their own in combative conversations he changes his tone for, though considers revenge on any perceived harm inflicted on him. Feebs is most congenial with geniuses; the only people he truly has respect for."

6) Useful knowledge -- "Feebs is a good tactician and plotter; often wishing himself specific knowledge of the nearby area and using that knowledge to out maneuver the police; generally speaking, Feebs likes to plot things out in advance so he never has to meet cops or supers at all."

7) Distinguishing feature -- "FeebleMan is thin and scrawny, often has a cough, and sometimes Jaundice or other easily identified symptom of a serious medical condition."

Point Breakdown
Spoiler:  

Character Sheet
Spoiler:  
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Last edited by LemmingLord; 05-11-2013 at 10:46 AM.
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Old 05-01-2013, 08:12 PM   #4
zoncxs
 
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Default Re: [OOC] Villains

Name: Agent Chaos

Description: Six feet tall, 185 lbs. peek human physical condition. no one knows what he really looks like since he has his face covered almost all the time.
Training/skills: Master of many Hand to hand combat styles and highly trained with a wide variety of weapons as well as military training.

He was one of the first "proto-humans", an experiment to create the perfect solider. When he was deemed a failure he was put in captivity till killed. It is said that while waiting to be killed the God of Chaos came to him with an offer, become his avatar and spread chaos or die and suffer chaos for eternity. He accepted and thus the God of Chaos granted him powers to do his bidding, The serum in him worked causing his body to reach its peak physical form and stay there. His chaos powers include being immortal, turning into a swarm of grotesque flying creatures, imbuing any weapon or attack with chaotic energy that eats away at things until they vanish, and accelerated healing.

He is very callous, willing to use anyone to meet his goals, he sees all governments as a problem and will rid the world of them through chaos, and he has all the time in the world to do it. He has several flaws, he rather kill then capture, since he got his powers he has been overconfident and above all else loves to play pranks and trick anyone that may stand a chance against him.



Spoiler:  

Last edited by zoncxs; 07-16-2016 at 11:17 PM. Reason: added weapons!
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Old 05-01-2013, 08:36 PM   #5
LemmingLord
 
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Default Re: [OOC] Villains

Feebleman's Death Scoreboard:

Feebleman-1 dies, caught in a huge explosion at Phoenix's mansion no one saw coming.
Feebleman-2 dies, having attempted to heal his vampire colleague by dying on top of her of blood loss.
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Last edited by LemmingLord; 05-25-2013 at 05:10 PM.
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Old 05-01-2013, 09:44 PM   #6
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Default Re: [OOC] Villains

I could always make a mage. You can never have too many of those... Or a vampire. You always need more blooksuckers.
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Old 05-01-2013, 10:20 PM   #7
Michael Thayne
 
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Default Re: [OOC] Villains

I should stress that I'd like motivations to be clearly defined. Duties and Enemies require some talking about NPCs in the 'verse; with an Obsession or something similar, I'd ideally like players to have a plan or two of their own on how to pursue it.
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Old 05-01-2013, 10:53 PM   #8
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Default Re: [OOC] Villains

Drinking blood, and sacrificing innocents are pretty decent motives for super villians.
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Old 05-02-2013, 12:29 AM   #9
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Default Re: [OOC] Villains

Count me in. I'm not sure if this is full blown supers though. I don't want to settle on an idea until I know a little more about what the feel should be. Ideas include:

Mad Scientist! With combat abilities and mysterious sources of money of course. I don't know how hard you want to keep the science, but I'd get a kick out of playing a guy who's either good at mind control tech or good at making machines. That may be a little hard on the GM though.

A shapechanger. Catch me if you can. Oh, and which seagull am I? nana nana na-na! Good acting skills, better contacts, dedicated thief, assassin, beguiler, and conspirator. May be too low power for this game.

Warp Specialist. Blatant night crawler ripoff. Still would be fun to play, especially when the game is hide and seek.

A Death. One of the Heroes has cheated death himself, and done so one too many times. Death himself has assigned one of the spirits usually assigned to collect souls for the afterlife to find this hero and bring him in. Insubstantial, fast traveling, and good if specific detection abilities and virtually unkillable. And utterly obsessed with finding and bringing in his victim. May break some of the rules listed above, but we can check on that.
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Old 05-02-2013, 07:00 AM   #10
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Default Re: [OOC] Villains

FeebleMan is a lazy thrillseeker turning to criminal endeavors to help him cope with his terrible physical sickness and frailty. His "friends" are all villains because he is too selfish to have any other kind.
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