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Old 07-17-2019, 06:45 PM   #11
Plane
 
Join Date: Aug 2018
Default Re: Questions on: Immune to Metabolic Hazards & Stun

I see it on the right column. Also references two things from B59: High Pain Threshold's bonus to "HT rolls to avoid knockdown and stunning" and Hard to Subdue's "+1 to any HT roll to avoid unconsciousness" as both applying.

B432's Non-Lethal Electric Damage "can stun the victim or even render him unconscious" is probably why both apply, even though AFAIK that HTS wouldn't normally help you avoid all forms of stunning (since not all stuns can knock you unconscious) and that HPT wouldn't help you avoid all forms of unconsciousness (but since failing Knockdown rolls by a certain amount can knock you out, it does help with THAT type)

Weirdly I can't see anything in this NLED section about how to actually get knocked out, if that's supposed to be on a critical failure or failing by a margin, did they forget to include it?

B81 defines Metaboliz Hazards as "all threats that only affect the living" so I guess there's supposed to be some kind of implication that NLED only affects the living... which is weird because I could see that disrupting machines too.

Maybe B134's "Electrical" disadvantage is required to over-ride ITMH and it gives the short-circuit on a crit hit result even if you were previously not even having to make HT rolls against it?
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Old 07-17-2019, 06:59 PM   #12
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Questions on: Immune to Metabolic Hazards & Stun

Quote:
Originally Posted by Plane View Post
B81 defines Metaboliz Hazards as "all threats that only affect the living" so I guess there's supposed to be some kind of implication that NLED only affects the living... which is weird because I could see that disrupting machines too.
There are an awful lot of things that will work on some subset of mechanical device, or that won't work on some living creatures, or both. For example, poisons usually interfere with a specific list of chemical processes or emulate specific chemical signals, and in either case will cause issues with anything using those processes or signals (living or not) and not affect anything that doesn't use them (living or not). Poisons like carbon monoxide or chlorine gas have very broad target groups which include a lot of things that aren't alive, while on the other side a lot of drugs can poison humans but won't do much to anything alien.
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