07-18-2019, 09:22 AM | #11 |
Join Date: Jun 2017
Location: Parma, OH
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Re: Non-Ogre variant units?
I'll read through the article & the forum discussions.
The SHVY is a unit whose aesthetics i like - I love the look and size of the minis. I have little experience with them in the game, however. I've never found a use for them that justified the cost, and they never seemed very formidable in opponent's forces. |
07-18-2019, 11:02 AM | #12 |
Join Date: May 2012
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Re: Non-Ogre variant units?
I've been noodling around with a little micro-scenario for SHVYs.
1 SHVY plus 2 HVYs vs 1 HVY and 4 GEVs on the TFT Melee playmat (which is great map for Ogre micro-scenarios, BTW. Just enough craters to be interesting). A SHVY trying to be an Ogre, in splendid isolation, can be dogpiled (though the optional damage rules /really/ beastify them). But if you screen it with a HVY, or two it becomes a genuinely frightening amount of firepower that is quite a tough nut to crack. The R3 changes everything you think you know about armor-armor interactions. Last edited by HeatDeath; 07-18-2019 at 11:13 AM. |
07-18-2019, 12:17 PM | #13 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Non-Ogre variant units?
Based on my understanding of what Tank Destroyers were, I'm not sure how well they really work in the world of Ogre. Most of them were either a lightly armored vehicle with a big gun designed to fight from emplacements, or a heavy tank chassis without a turret and a bigger gun. The former isn't likely to survive a Nuclear battlefield, and the latter doesn't really make a difference given the mechanics of the game. Given that Tank Destroyers mostly fell out of favor post-WWII with the advent of the MBT and anti-tank missiles, it seems like most of the world's militaries agree...
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
07-18-2019, 12:58 PM | #14 | |
Join Date: Jun 2017
Location: Parma, OH
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Re: Non-Ogre variant units?
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It would be great to see some SHVY's finally on the board... |
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07-18-2019, 01:24 PM | #15 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Non-Ogre variant units?
As noted, it's really a hammer in search of a nail situation. I'll look at Drew's third alternate version as well ... if my regular opponent agrees, we'll maybe run some games using HVY tanks with the different stats for testing purposes.
Mainly I just wanted more minis!! Last edited by Mack_JB; 07-18-2019 at 01:34 PM. |
07-18-2019, 01:38 PM | #16 | ||
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Non-Ogre variant units?
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6/3 M3 D2, as Heavy. 9VP / 1.5AU It's an awkward cost, and an awkward unit...but at the time I was working on it, I was envisioning it as obsoleted by the Superheavy, rather than a unit capable of occupying a niche on the 'current' battlefields of Ogre. Or from my notes: Quote:
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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07-18-2019, 01:43 PM | #17 |
Join Date: May 2012
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Re: Non-Ogre variant units?
Realistically, the way Ogre plays out, at the scales Ogre plays out, everything on the board is actually highly mobile artillery, and is better thought of as such. Just artillery umbrellas of varying size, intensity and groundspeed bouncing off each other.
Nothing in the game actually acts like a "tank" in any tactically meaningful sense. Infantry are recognizably infantry (they're slow, but incredibly resilient when dug in), but nothing in the game is recognizably a tank. Last edited by HeatDeath; 07-18-2019 at 01:51 PM. |
07-18-2019, 03:00 PM | #18 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Non-Ogre variant units?
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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07-18-2019, 04:06 PM | #19 |
Join Date: May 2012
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Re: Non-Ogre variant units?
At any rate, the historical distinction between tanks and tank destroyers derives from the fact that, up to about halfway through WWII, tanks were conceptualized as infantry-support platforms and did not typically carry a big enough cannon to reliably destroy other tanks. Tank destroyers, in contrast, made the necessary sacrifices in speed, armor, and/or manuverability to do so.
Those sacrifices became less and less noticeable over time, until it stopped making military or economic sense to build tanks that were not also tank destroyers. Thus, the "main battle tank". Modern main battle tanks /are/ tank destroyers in every original sense of the term. Even Ogre light tanks are technically tank destroyers, being more than capable of taking out tanks of similar weight. An LGEV may be the closest thing in the game to a tank that's not a tank destroyer - an armored vehicle too lightly armed to reliably destroy armor units of similar size. Last edited by HeatDeath; 07-18-2019 at 04:14 PM. |
07-19-2019, 08:57 AM | #20 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Non-Ogre variant units?
Quote:
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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