08-29-2019, 12:39 PM | #51 |
Join Date: Aug 2004
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Re: Conditional Injury with Knowing Your Own Strength
A quick tutorial on how to determine the Log subtraction, using decibels as an example.
First, remember that we're dealing with ranges: 0 dB isn't ×1; it's ×0.89 to ×1.12, centering on ×1. 0dB: ×1 (×0.89 to ×1.12) 1dB: ×1.26 (×1.12 to ×1.41) 2dB: ×1.58 (×1.41 to ×1.78) 3dB: ×2.00 (×1.78 to ×2.24) 4dB: ×2.51 (×2.24 to ×2.82) 5dB: ×3.16 (×2.82 to ×3.55) 6dB: ×3.98 (×3.55 to ×4.47) 7dB: ×5.01 (×4.47 to ×5.62) 8dB: ×6.31 (×5.62 to ×7.08) 9dB: ×7.94 (×7.08 to ×8.91) 10dB: ×10 (×8.91 to ×11.22) (I got these numbers as 10^(x/10), with x being the number of steps for the “center numbers” and x being “half steps” like 0.5 or 1.5 for the “border numbers”. The “/10” comes from there being ten steps from ×1 to ×10. Anything within the range of one border number to the next is acceptable; the closer it is to the center number, the more precise it is. All numbers on the above chart are accurate to two decimal places, except ×1 and ×10 which are exact. Note that +3dB is only approximately ×2, though you'd need another digit to see the discrepancy: +3dB≈×1.995, which rounds up to ×2.00.) Traditionally, the decibel scale uses numbers picked from each range which are easy to use and to remember rather than being precise: thus, we get ×1, ×1.25, ×1.6, ×2, ×2.5, ×3, ×4, ×5, ×6, ×8, ×10. The more steps you have to ×10, the narrower the ranges are and the more precise your “good enough” numbers have to be. When subtracting, you actually want to look at the negative decibels, which can be found be subtracting 10 from the dB figures and dividing the factors by 10: -10dB: ×0.1 (×0.089 to ×0.112) -9dB: ×0.126 (×0.112 to ×0.141) -8dB: ×0.158 (×0.141 to ×0.178) -7dB: ×0.200 (×0.178 to ×0.224) -6dB: ×0.251 (×0.224 to ×0.282) -5dB: ×0.316 (×0.282 to ×0.355) -4dB: ×0.398 (×0.355 to ×0.447) -3dB: ×0.501 (×0.447 to ×0.562) -2dB: ×0.631 (×0.562 to ×0.708) -1dB: ×0.794 (×0.708 to ×0.891) 0dB: ×1 (×0.891 to ×1.122) What matters is how many steps below the higher number the lower number is. Subtract the center numbers, then find the range that fits in. So: -0dB: 1-1=0, or -∞dB -1dB: 1-0.794=0.206, or -7dB -2dB: 1-0.631=0.399, or -4dB -3dB: 1-0.501=0.499, or -3dB -4dB: 1-0.398=0.602, or -2dB -5dB: 1-0.316=0.684, or -2dB -6dB: 1-0.251=0.749, or -1dB -7dB: 1-0.200=0.800, or -1dB -8dB: 1-0.158=0.842, or -1dB -9dB: 1-0.126=0.874, or -1dB -10dB: 1-0.1=0.9, or -0dB. |
08-29-2019, 03:51 PM | #52 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Conditional Injury with Knowing Your Own Strength
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If you have Prot 10 armor (~100 DR), it absorbs it entirely. If you have Prot 9 armor (~70 DR), it lets through 7 WP (~30). If you have Prot 8 armor (~50 DR), it lets through 8 WP (~50). If you have Prot 7 armor (~30 DR), it lets through 9 WP (~70). At Prot 6 (~20 DR), it would let through more than 9 WP, but not enough that you couldn't justify rounding to 9 if you preferred. At Prot 5 (~15 DR) or less, it would let through much more than 9 WP. Rounding to 9 would be harder to justify. At this point, there isn't enough DR to make a meaningful difference at the scale I was using.
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08-29-2019, 03:59 PM | #53 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Conditional Injury with Knowing Your Own Strength
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08-29-2019, 04:17 PM | #54 | |||
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Conditional Injury with Knowing Your Own Strength
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Speaking of which, how do you convert DR to Protection? I realized that I don't actually know that. Also, would you use BS DR values or convert them to KYOS first?
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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08-29-2019, 04:29 PM | #56 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Conditional Injury with Knowing Your Own Strength
Note that the Subtraction table in Know Your Own Damage is the same thing being described above, though the finer granularity means more steps (1 point difference is -34, 2 is -25).
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08-29-2019, 04:32 PM | #57 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Conditional Injury with Knowing Your Own Strength
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I don't think DR would be affected by KYOS. I just use the published DR value and convert them just as I would convert damage to WP.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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08-29-2019, 05:03 PM | #58 |
Join Date: Aug 2004
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Re: Conditional Injury with Knowing Your Own Strength
I may have said before, but I'll say it again: KYOS is about matters involving mass; CI is about matters involving damage. Whatever KYOS has to say about damage should take a back seat to what CI has to say about it.
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08-29-2019, 05:55 PM | #59 | ||||
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Conditional Injury with Knowing Your Own Strength
EDIT: Also, I merged the old information from the second post in this thread into the first post in this thread and made the second post into the information about each system so no one had to go digging.
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And excellent. That makes sense, but I wanted to be sure. Quote:
This makes me think of my idea to use KYOS ST and BL progression but to use equivalent BS damage for KYOS ST. Quote:
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) Last edited by Raekai; 08-29-2019 at 07:07 PM. |
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08-29-2019, 09:04 PM | #60 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Conditional Injury with Knowing Your Own Strength
I try my best not to convert "at the table" by having most relevant information precalculated. Character sheets and NPC cards have the damage, HP, and DR replaced with WP, RT, and Protection.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
Tags |
conditional injury, hit points, knowing your own strength, kyos, logarithm |
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