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Old 07-07-2018, 11:34 PM   #11
Infornific
 
Join Date: Dec 2004
Default Re: [KYOS] Logarithmic thrust damage - a solution to The Brick Problem?

I played around with adopting GURPS damage to a logarithmic system here - http://forums.sjgames.com/showthread.php?t=151656. However I got no replies so I'm not sure it was of any use. Regardless, I tried to make sure everything was in sync so bricks who could throw tanks could also punch them effectively.
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