08-10-2015, 09:46 AM | #1 | |
Join Date: Jun 2013
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[RPM] [Sorcery] Merging the Systems
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I'd prefer to have unity in build (so that each ritual doesn't run the risk of needing to be built twice) and effect. I personally prefer the way RPM rituals are built and work to a Powers approach, although I see the need to maintain the Ritual component of the Sorcery modifier (the bit about gestures, words, and/or FP cost) to prevent Known Rituals from being superpowers. Ideally, I'd like to have an energy cost to character points conversion factor. I realize no factor is going to be perfect - Powers and Rituals are simply built too differently. For example, we see above that with a 3d fireball, (Energy/1.4) or so will give us an appropriate character point cost. If we bumped this up to 6d, the Sorcery build is [26] and the RPM build is 30 energy - (Energy/1.15) would be a more appropriate conversion factor here. On the other hand, No-Smell (Sorcery 13) is worth [63], but building it under RPM is either 60 energy or 201 energy, depending on if the GM requires the Altered Traits, or if Greater Destroy Matter alone (along with Subject Weight, Range, and Duration) is sufficient to remove scent. I'm personally leaning toward using (Energy/2) to determine character point cost, primarily because it makes the math extremely easy - divide energy by 10 to determine cost as an Alternate Ability. What do others think? |
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08-10-2015, 02:06 PM | #2 |
Join Date: Jan 2011
Location: alocal
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Re: [RPM] [Sorcery] Merging the Systems
I wanted to post something very similar. I think RPM's casting system is waaaay better than Sorcery's, but the latter is much better at spell design, since it relies on a more robust set of rules.
So I'll anxiously wait for people's input. I'm actually surprised that Ghostdancer hasn't shown up yet. He's usually very quick at answering RPM threads. |
08-10-2015, 02:09 PM | #3 |
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Re: [RPM] [Sorcery] Merging the Systems
I'm pretty sure Ghostdancer is a set of identical triplet authors with how much O.C. he writes.
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08-10-2015, 02:09 PM | #4 |
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Location: alocal
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Re: [RPM] [Sorcery] Merging the Systems
Also, something just came to mind. If you want to maintain some sort of Greater/Lesser Effect distinction, you could use different rates to convert the cost. Something like: if the spell deals up to 3d external damage, its energy cost is [point cost/2], if it deals more damage than that, it becomes [point cost].
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08-10-2015, 07:43 PM | #5 | ||
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Re: [RPM] [Sorcery] Merging the Systems
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We aren't. I mean, I'm not.
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08-11-2015, 07:00 AM | #6 | ||
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Re: [RPM] [Sorcery] Merging the Systems
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Pah, the meatbags should know by now that you're an AI designed for churning out Pyramid articles. Last edited by Varyon; 08-11-2015 at 07:05 AM. |
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08-11-2015, 10:33 AM | #7 | |
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Re: [RPM] [Sorcery] Merging the Systems
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1. Accept that what you're doing is going to be 100% fiat.I'm afraid that I don't have any specific answers for you past step 1.
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08-11-2015, 06:40 PM | #8 | |||
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Re: [RPM] [Sorcery] Merging the Systems
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08-11-2015, 10:24 PM | #9 |
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Re: [RPM] [Sorcery] Merging the Systems
So... What about the points->energy conversion ratio? Any guesses as to what would be a reasonable number?
Last edited by Qhaysh; 08-11-2015 at 10:26 PM. Reason: Clarification |
08-11-2015, 10:48 PM | #10 |
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Re: [RPM] [Sorcery] Merging the Systems
Well, I would start with Energy Reserve X (One Ritual Only, -80%) [X] numbers. You just need some other way of regenerating your Energy Reserve really freaking fast or upping the cost of the Sorcery-Ritual-Advantage in order to make up for that. But, anyway, my point is that I would start there.
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