05-02-2020, 07:22 AM | #1 |
Join Date: Dec 2017
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Weights - Do they matter?
An encumberance thing...
How often do people carry enough that weight has to be figured out to check if they go down 2MA? I would think that when a player creates a hero, they could figure out what the threshold is before they lose 2MA. But does it ever really come up? Unless you are carrying couch upstairs? |
05-02-2020, 11:17 AM | #2 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Weights - Do they matter?
A five pound stick ain't heavy for the usual 6 ST wizard.
While the armor weights are reasonable, the weapon weights are absurd. A 15 pound sword is a parade ornament, not a battlefield weapon. Weapon - ITL - In The Historical Reality Dagger - 3oz - 8 to 16 oz Rapier - 1 pound - 3 pounds (A smallsword is a better match to a TFT "Rapier") Broadsword - 5 pounds - 2 to 4 pounds Bastard Sword - 7 pounds - 2.4 to 4 pounds Zweihänder - 15 pounds - 5 pounds
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05-02-2020, 11:47 AM | #3 |
Join Date: Oct 2015
Location: New England
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Re: Weights - Do they matter?
I've never played in a group that much enjoyed book-keeping, so we've always just gone with the honor system when encumberance has come up.
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05-02-2020, 12:33 PM | #4 |
Join Date: Sep 2018
Location: North Texas
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Re: Weights - Do they matter?
Encumbrance is one of those game elements that often doesn't matter until someone (usually the GM) decides that it does. I usually won't bother tracking it unless I think a player is abusing the situation.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 05-02-2020 at 01:09 PM. |
05-02-2020, 01:05 PM | #5 |
Join Date: Dec 2017
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Re: Weights - Do they matter?
That's what I thought. I think I'll stick to the Death Test version of it, like Tippetts said. If I think that brick of gold knock you down 2MA, calculations not required. Thanks all.
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05-02-2020, 11:28 PM | #7 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Weights - Do they matter?
It matters more for low ST / high DX characters wearing very heavy armor and a big shield. For example, a ST9 fighter wants to hear Plate armor. The armor alone is 55 lbs. This exceeds x6, so he will have an addition DX penalty over the armor's.
Very low ST + very heavy armor is mostly what you need to look for. |
05-03-2020, 12:25 AM | #8 |
Join Date: May 2015
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Re: Weights - Do they matter?
Yeah, it can matter if you use it, especially if you track non-combat equipment and supplies, and/or if characters need/want to move things that are heavy around, especially if they need to be able to fight, or run, or climb, or swim, etc, without dropping what they're carrying. Especially if they can't take a wagon everywhere.
It can lead to some interesting limitations and game situations. |
05-03-2020, 05:18 AM | #9 | |
I do stuff and things.
Join Date: Aug 2004
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Re: Weights - Do they matter?
Quote:
Unreasonable players can be removed from the game.
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Battlegrip.com, my blog about toys. |
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05-03-2020, 08:33 AM | #10 |
Join Date: Aug 2004
Location: Sparks, NV
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Re: Weights - Do they matter?
When we played, we only worried about three things when it came to encumbrance and equipment.
First was "fighting mode" -- apparel, armor, belt pouches, and primary weapons. Note MA adjustments if necessary, but I know I'd always choose gear to avoid that situation. Then "exploring mode" -- fighting mode plus whatever fit in the backpack. And "everything" mode -- what resource have we got among us, including what's in saddlebags, etc. We didn't think a lot about treasure weight, but then a lot of our adventures weren't that -- many rescue missions, general exploring, etc. |
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