01-05-2018, 02:29 PM | #61 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Salt
Quote:
To think of how bad Victorian cities smelled with all the human and horse waste, but that medieval places had all that and chicken, cow, and pig effluvia. Ugh.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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01-05-2018, 11:25 PM | #62 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Salt
While I stand by my earlier comment, I also don't think it was very constructive.
What would be useful: 1. A list of common low tech materials (metals, spices, textiles, etc.) with prices at the source. A short blurb as to why they were that price would be helpful. Turmeric is cheap because its easy to grow and harvest, saffron is expensive because it isn't. Lord of the Manor (Pyramid #3/52 p.4) has a short list of selected materials, which leads me to believe it is doable. 2. Where the materials were found, both historically and as a general description so they can be dropped into new worlds. Those moments when you can say "Oh, I guess gnomish cooking is turmeric heavy because their lands are prefect for it." are fun for us world building addicts. 3. General guidelines on increasing prices based on distance and method of travel. I don't know about other people, but it feels better to extrapolate some results with some sort of logical underpinning than just arbitrarily declare them.
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01-06-2018, 12:07 AM | #63 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Salt
Quote:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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01-06-2018, 07:25 AM | #64 | |
Join Date: Aug 2015
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Re: Salt
Quote:
*surely you don't expect to be able to just pick all the scattered grains up from a dirty dungeon floor afterwards. Well, unless you're talking about a single chunk of unground salt, but I would rule it needs to be sprinkled - it's how these kinds of things are traditionally used. Last edited by Bicorn; 01-06-2018 at 07:32 AM. |
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01-06-2018, 12:32 PM | #65 | |
Join Date: Sep 2004
Location: Canada
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Re: Salt
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$15 for a one off use for one spell is great because that's basically it outside exotic magic items. When used on True Faith, it's also great because a) it's way cheaper than a super holy symbol and b) it stacks with the use of a holy symbol. If you want a +3 to turn undead, you have to get a $1000 holy symbol and salt.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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