01-05-2018, 11:31 AM | #11 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Question on ritual magic and voodoo
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I have no personal favorite magic system, they all have strengths and weaknesses and different flavors. College Magic is simple, good at lower power games and gives a nice fantasy feel but breaks at higher point totals. Book/Path feels like magic to me and I like that iuals take awhile but there are ways to speed it up if your good enough. Also fetishes/charms. Realm is good for Supers or WoD style casters. RPM is a nice blend of Book/Path and Realm for many settings and power levels. Though at Supers points totals I think Realm is better balanced. However Book/Path and Realm did not get enough detail in Thaumatology (Not a fault of the book, I think it did a great job with its shotgun approach) or a later expansion like Powers as Magic or RPM did. If I am unable to post my system, all the rules are in Magic and Thaumatology, you just need to organize it and add some numbers and math. It was a lot of work, but not something anyone else couldn't do with those two books. Though our numbers may be different as I had to make a lot of judgement calls and eyeball things.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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