03-07-2014, 08:32 PM | #12 | |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Not quite clear on how some poisons work
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Er... well, I suppose technically I was alternating between coughing, choking, retching, and vomiting.
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Last edited by Dwarf99; 03-07-2014 at 08:38 PM. |
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03-07-2014, 11:44 PM | #13 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Not quite clear on how some poisons work
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http://panoptesv.com/RPGs/animalia/r...s/Elapids.html http://panoptesv.com/RPGs/animalia/r...ae/Vipers.html except that I used a lot of No Wounding damage and Symptoms. Luke |
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03-08-2014, 12:01 AM | #14 | |||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Not quite clear on how some poisons work
Huh. I was under the impression that No Wounding and Symptoms were incompatible, but RAW is inconsistent. On the one hand we have:
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In any case, symptoms do work, but most poisons are going to be detrimental to your ability to survive injuries (and vice versa), and will kill directly in high enough doses, so it's not like No Wounding is required. Perhaps a Quick Healing limitation of sorts for some poisons, as many will be flushed out of the body and cease to be a problem on a much shorter timescale than injuries, but we're still usually talking multiple hours to a few days. |
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03-08-2014, 02:38 PM | #16 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Not quite clear on how some poisons work
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The effect I was going for was a parallel damage track. The damage from a poison will not force unconsciousness or death checks, cause major wounds, or stack in any way with injury damage. It does accumulate and it does heal at the normal rate (or possibly at an accelerated rate, for something like cyanide or carbon monoxide), but the only effect of the damage is for the purpose of causing Symptoms. Since I don't care so much about rules lawyering as describing the effects, and No Wounding is the closest to this effect, I slapped that modifier on it. Luke |
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03-08-2014, 02:47 PM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Not quite clear on how some poisons work
Most poison effects will make you less able to resist going into shock, which is the primary kill mechanism for cumulative wounding anyway. For poisons where this is a minor effect, use symptoms at a HP/3 threshold, by the time that's really relevant to death you're well into the overdose range.
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03-10-2014, 09:08 PM | #18 | ||||||||
Join Date: Oct 2012
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Re: Not quite clear on how some poisons work
Here's Kromm's reply, in full:
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Somebody should put the above in some sort of FAQ or something. |
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03-10-2014, 11:30 PM | #19 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Not quite clear on how some poisons work
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03-11-2014, 12:50 AM | #20 | ||||||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Not quite clear on how some poisons work
With formatting.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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Tags |
high tech, ht rolls, poisons, rules question |
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