07-15-2005, 11:18 AM | #1 |
Join Date: Nov 2004
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Telekinesis Questions
I'm building a psychokinetic in 4e and I love the TK rules, and building the other powers I need is working out well, but I have some questions I thought you guys might be able to answer, or at least discuss.
So to use my TK I take a concentrate maneuver and then pick a maneuver for my TK, ie, ready to pick something up, attack to punch someone, move and attack to throw something. 1) Since I'm concentrating, if I use an active defense to, say dodge, I have to make a will-3 roll or lose concentration. But if my TK has taken a maneuver that allows it to defend (i.e. Attack) can it parry for me? Even if it was attacking a guy 20 yards away? I would think yes, assuming the attack could be parried. I think the limitations should be based on common sense, such as, if my TK is carryng something, I can either parry with the item, if the item is in between me and my attacker, or I can drop the item as a free action and parry with the TK itself. 2.) Comic books are filled with examples of telekinetics manipulating a great many objects at once. How can I buy the ability to manipulate more than one object at a time? The TK rules describe the TK as an invisible force that can manipulate items at a distance as if two hands were available. (Not a direct quote, don't have the book with me) so do I have two TK hands? ANd do the TK hands have to stay together? I see two ways of doing it, either allow small items up to the total lift capacity of the TK to be lifted and maneuvered as a group item, or just buy TK multiple times. Now for building a power I was surprised GURPS doesn't have built in. I want a force field power. The easiest way to do it is to buy DR and take the force field enhancement, which pretty much means I have a reflexive force field that appears around me whenever something hits me, which I like a lot. I also want a projectable force field that could be used to protect other things. My best thought on this is to buy DR with the enhancements Ranged, and Area. That works well, but DR has no rules for activation. I can make it cost fatigue, which is fine, but what I really want is to make it take concentration, like my other TK powers. I"ve looked through the limitations in the book and can't find anything which takes a power from being reflexive to Requires Concentration. Am I missing something or am I just going about this the wrong way? My other thought was to buy Affliction, and have the Affliction give the advantage of DR, but that is problematic because it allows a resistance roll and is only really designed to work on characters, not simple spaces. Ok, that's all for now, I'll probably still have to work this stuff out with my GM, but I thought you guys could give me some ideas. Thanks a lot, Meta |
07-15-2005, 11:33 AM | #2 |
Join Date: Nov 2004
Location: Switzerland
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Re: Telekinesis Questions
To control more than one thing with TK use Compartmentlized Mind (TK only)
For the projected Force Field use Innate Attack (Crushing, Wall), though unlike DR this is destructible...
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07-15-2005, 11:37 AM | #3 | |||
Join Date: Aug 2004
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Re: Telekinesis Questions
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I probably wouldn't let you split the 'hands' without this. Other options might be Extra Attacks or allowing you to take TK with Area Effect and Selective Effect, which ends up being pretty expensive, while still requiring rolls to hit or lift individual objects within the area. Quote:
As for the appropriate limitation to make the power Require Concentration, I'm not sure of a canonical answer, but it could probably be handled as an Accessibility of at least -20% to -30%, depending on how harshly you want to enforce all the strictures of the Concentration maneuver. |
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07-16-2005, 10:50 AM | #4 |
Join Date: Nov 2004
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Re: Telekinesis Questions
Thanks for the thoughts guys, the innate attack wall thing isn't something I'd thought of, actually the ablative nature would allow a force field that people could eventually smash through, whereas DR would be a forcefield that had to be penetrated all at once. I'll have to decide which way I want it to work.
I spoke to my GM yesterday about the multiple maneuvers thing, and we decided to buy multiple instances of TK with the linked advantage, then, since activating one would activate all of them, I could lift several objects at once or I could add all the TK's on one object and lift a heavier object. Since I wouldn't have separate actions, they would all have to do pretty much the same thing. As an example, pick up 3 wrenches and 2 screwdrivers from a toolbox (one Ready maneuver) then next turn throw the tools at the bad guy (one Move and attack Maneuver). Your way would be more expensive, but would allow be to do totally separate things with the TK, which is pretty cool. But would I still need to buy multiple instances of TK? I can see it both ways. Compartmentalized Mind says each compartment has all your mental abilities, but it also describes taking two concentrate maneuvers to concentrate on DIFFERENT spells, but implies (and this is how I ruled it when I GM'd a mage with Compartmentalized Mind) that you can't concentrate for two seconds worth on one spell. Maybe the question is whether or not controlling TK requires concentration, or if it requires 1 second of concentration like spells. Looking forward to your thoughts, -Meta |
07-16-2005, 12:05 PM | #5 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Telekinesis Questions
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BTW, if you have a couple of minutes, and want to see a few examples, try clicking on the following threads*: Low Level Psionicists PK as Innate Attack Powers question Aura vs Attack Attempted FAQ for Psi Medium Power Psi Psionic Talents & Skill Limitation Telesend Power - is this right? [*While I was at it, I used this opportunity to archive somewhat some of the psi questions, so thanks.] |
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07-16-2005, 02:56 PM | #6 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Telekinesis Questions
I would also wait for gurps powers. As its not possible to convert some 3rd ed to 4 ed without going into silly points. And thats with cutting back the skills to the bones, even reducing psi talents!
So build a basic model but be prepared to adapt it later. Still waiting grrr. |
07-17-2005, 09:39 AM | #7 |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: Telekinesis Questions
I think, if your character has some "material sense" of some sorts, enabling him to feel the presence of material that may be manipulated using TK, he should be able to divide his TK "strength" and, for instance, throw ten 1/5 lbs stones (for TK 10) at a single target ;)
Cheerz...
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07-18-2005, 10:16 AM | #8 | ||
Join Date: Aug 2004
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Re: Telekinesis Questions
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Say you have an ability (spell, advantage, doesn't matter) that takes 2 seconds to activate or cast. With Altered Time Rate, you can do this in one turn and then get on with your life. With Compartmentalized Mind, you can have one mind start the process, while your other controls your body for combat or uses another mental ability, but it will still take the full 2 seconds. Quote:
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compartmentalized mind, telekinesis |
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