01-02-2010, 10:01 AM | #11 | |
Join Date: Jun 2006
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Re: Very important question
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Kromm's post, referenced downthread, does say this, explicitly calling Compartmentalized Mind a form of ATR (mental actions only), but I think that's a mistake. If you are going to ignore the meaning of the word compartment, you really need to ignore it across the board, for example you could recover twice as fast from a mental attack, but not have one mind affected and the other not, you couldn't have a different split personality in each mind, and you couldn't use one of your mental abilities twice trivially, any more than I can split my concentration effortlessly to do two things at once half as fast. Either that, or there needs to be a cheaper form of CM that only allows doing two things. They're two different advantages.
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01-02-2010, 10:24 AM | #12 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Very important question
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Now granted, TK ST adds to the total of BL, not linearly, but you could use one mind to toss something up to the other and relay something higher and up, juggling as an example. Charging a spell is simply mental juggling. |
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01-02-2010, 11:43 AM | #13 |
Join Date: Dec 2009
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Re: Very important question
I'd disagree there. Notably, you can't have two casters share an 8sec cast time to get the spell cast in 4sec. You could do a ceremonial casting involving only your various compartments, but that's something of a mug's game.
Personally, I've allowed a +0% modifier on Compartmentalized Mind that converts it into a sort of mental ATR; but you lose the resistance to mind control in exchange.
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If you must feed the troll, take it to PMs. "If it can't be turned off, it's not a feature." - Heuer's Razor Waiting For: Vehicle Design System
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01-02-2010, 12:01 PM | #14 | |||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Very important question
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After all, as quoted in: http://forums.sjgames.com/showpost.p...1&postcount=55 Quote:
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01-02-2010, 01:57 PM | #15 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Very important question
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01-02-2010, 02:11 PM | #16 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Very important question
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If CM didn't allow for parallel processing then CM is an even more overpriced advantage. As it is it's so expensive that one can tweak/limit ATR to do some of the same stuff cheaper. |
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01-02-2010, 02:28 PM | #17 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Very important question
Quote:
I'm not against parallel processing (that's pretty obvious). But I'm very dubious about treating it as vanilla ATR (Concentrate), since many sorts of mental activities do not get a speed boost from the number of cores in the processing unit. Spellcasting is a strange one, since, indeed, two normal mages cannot normally halve the time to cast. |
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01-02-2010, 02:31 PM | #18 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Very important question
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Always reminds me of the Glen Cook Garrett P.I. books... |
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01-02-2010, 02:47 PM | #19 | ||
Join Date: Jun 2006
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Re: Very important question
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Quote:
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01-02-2010, 03:03 PM | #20 | |
Join Date: Jun 2006
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Re: Very important question
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(1) you have a telepathically linked Ally that happens to share your body. (2) you can do mental things twice as fast. I don't think anybody would argue that these are the same advantage. If Compartmentalized Mind is (2) by default, then I suppose we need a rule addition to do (1)? And CM controls only confuses the issue more. Can my two operators combine to control a vehicle with this twice as fast? Then again the bit about the tail gun, surely ought to be Extra Attack right? There probably are too many separate advantages in this conceptual space.
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compartmentalized mind, spells |
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