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Old 11-28-2018, 08:39 AM   #21
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: I New - help me understand wizards

Quote:
Originally Posted by larsdangly View Post
If your staff is broken, do you have to expend a fresh 200 XP per point to re-enchant the new one to regain its ST storage capacity, or does that simply transfer directly to a new staff that you make?
Page 148: "If a staff is lost or destroyed, the wizard’s next one will have the same Mana stat. The XP was spent, not to enhance a stick of wood, but to improve the wizard’s understanding of the spell. However, the new staff will contain no actual ST until the wizard puts it in."

My question is what is the fatigue cost to cast Staff II after you cast Staff I?
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Old 11-28-2018, 08:39 AM   #22
XRaysVision
 
Join Date: Jul 2018
Default Re: I New - help me understand wizards

Thanks for all the suggestions. It seems obvious that it's a balancing act to get the right spells, ST and IQ so that the wizard doesn't simply kill himself by casting. This is going to take some trial and error...
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Old 11-28-2018, 10:04 AM   #23
larsdangly
 
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Default Re: I New - help me understand wizards

You'll figure it out soon enough! TFT uses natural selection to teach you how it works. The probability of death for relatively new characters is high enough that poor strategies get weeded out pretty fast.
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Old 11-28-2018, 12:29 PM   #24
amenditman
 
Join Date: Nov 2018
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Default Re: I New - help me understand wizards

larsdangly

I'm quoting your last post as part of my intro for new players to TFT.
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Old 11-29-2018, 04:45 AM   #25
XRaysVision
 
Join Date: Jul 2018
Default Re: I New - help me understand wizards

Thanks,

That's exactly what I was looking for. Not universal answers, but some guidance that I use to sit with the rules, do some reading, comparison of spells, and some analysis and then pre-prepare some wizards so they're ready when needed for a game.
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Old 11-29-2018, 08:47 AM   #26
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Join Date: Feb 2016
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Default Re: I New - help me understand wizards

I'm new to TFT and I just played my first game of Wizard two days ago.

After reading the rulebook, I realized that to play a wizard is not aobut a magical free-for-all, where you're casting spells and performing all sorts of fantastic feats. Instead I realized that a TFT wizard must play strategically, to balance the risks of magic against he benefits. Since magic is not a commodity, the wizard must deliberate over what would be the best course of action. And since a turn is about 5 seconds' time, in the game's world, the wizard is making these difficult decisions at a moment's notice. Although, upon reading the rules, I realized that tactical combat would be difficult for a 32-point wizard, I knew that it would definitely be interesting.
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