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Old 11-21-2018, 12:55 AM   #1
hcobb
 
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Default Towering main-gauche

Page 40: "The Fencer has the Two Weapons talent, as defined below, for fencing weapons only."

Page 41: "make a normal attack with one weapon and parry with the other. The second weapon acts as a shield to stop 2 points of damage from each non-missile attack from a front hex."

So if you attack with the Rapier and parry with the main-gauche, does it stop two hits or 1+2 i.e. three hits? And all you need are the Sword and Fencer talents?
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Old 11-21-2018, 09:13 AM   #2
larsdangly
 
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Default Re: Towering main-gauche

I would not add these.
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Old 11-21-2018, 01:43 PM   #3
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Default Re: Towering main-gauche

If not added, then the only reason for a fencer to carry a main-gauche is a fear of being caught in HTH. Otherwise, two rapiers are better for offense and equally good on defense.


Although, on the armor/shields table p 110, what does the DX- entry for main gauche refer to? It's the opposite sign to all the shields and armors.
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Old 11-21-2018, 01:58 PM   #4
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Default Re: Towering main-gauche

Quote:
Originally Posted by RobW View Post
Although, on the armor/shields table p 110, what does the DX- entry for main gauche refer to? It's the opposite sign to all the shields and armors.
You get +1 DX for carrying one around. Which is why most wizards carry two.
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Old 11-21-2018, 02:28 PM   #5
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Default Re: Towering main-gauche

Quote:
Originally Posted by hcobb View Post
You get +1 DX for carrying one around. Which is why most wizards carry two.
RAW.... . .
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Old 11-22-2018, 10:04 AM   #6
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Default Re: Towering main-gauche

Just as bigger shields stop more damage, the Two-Weapons talent assumes you're fighting with two full-sized melee weapons, and assigns those large weapons a shield value of "2", better than the "1" for a main-gauche-sized weapon. That would not add to a main-gauche -- or even replace its value, any more than a "Two Shield" talent would make small shields as effective as tower shields.
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Old 11-22-2018, 10:50 AM   #7
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Default Re: Towering main-gauche

Quote:
Originally Posted by Anaraxes View Post
Just as bigger shields stop more damage, the Two-Weapons talent assumes you're fighting with two full-sized melee weapons, and assigns those large weapons a shield value of "2", better than the "1" for a main-gauche-sized weapon. That would not add to a main-gauche -- or even replace its value, any more than a "Two Shield" talent would make small shields as effective as tower shields.
I think this reading makes the most sense.
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Old 11-22-2018, 02:22 PM   #8
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Default Re: Towering main-gauche

Comparing two fighters

ST 9, DX 12, IQ 11
Rapier(1d+1), Main-gauche(?) -1 DX to hit him
Sword, Fencer, ...

ST 9, DX 12, IQ 11
Hatchet(1d+1), Small Shield(2) -2 DX to hit him
Ax/Mace, Shield, Weapon Expertise-Hatchet, Shield Expertise
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Old 11-23-2018, 01:01 AM   #9
Skarg
 
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Default Re: Towering main-gauche

If the GM requires characters to buy Expert/Master talents with actual XP (as I would tend to), by RAW that'd be 1500 XP for Fencer or Hatchet Expert, and 1000 XP for Shield Expert.

Using the RAW cost for attributes, these characters, even if they started with IQ 11 anyway, could instead improve themselves for the same XP to, for instance:

ST 13 DX 13 IQ 11
Bastardsword 2d+2
Sword
200 extra XP

ST 13 DX 14 IQ 11
Morningstar 2d+1 Small Shield(1)
Ax/Mace, Shield
200 extra XP
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Old 11-23-2018, 01:14 AM   #10
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Default Re: Towering main-gauche

It's the defensive bonuses that matter here.

Swords don't kill people, light crossbows kill people.
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