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Old 12-04-2018, 09:30 AM   #121
Shadekeep
 
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Default Re: TFT Map Maker

Quote:
Originally Posted by platimus View Post
I can't find a "hex-slider". Do you mean the zoom slider? Thanks in advance.
I missed out a word, meant to type "hex size slider". Yes, same gadget.
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Old 12-07-2018, 07:37 AM   #122
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Default Re: TFT Map Maker

This tool is amazingly good. I am surprised how usable a “random” map really is right off the bat with no tweaking. I’m planning to use this to generate some maps for actual play, using nothing but the initial settings and seeing what I get.
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Old 12-07-2018, 08:21 AM   #123
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Default Re: TFT Map Maker

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Originally Posted by guymc View Post
This tool is amazingly good. I am surprised how usable a “random” map really is right off the bat with no tweaking. I’m planning to use this to generate some maps for actual play, using nothing but the initial settings and seeing what I get.
Glad you like! Though I confess that the Path code can generate some pretty wonky roads. ^_^

Hope your play sessions with the maps go well!
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Old 12-07-2018, 08:55 AM   #124
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Default Re: TFT Map Maker

One further change I've made is I replaced the pink Material colour with another shade of grey. This allows the Monochrome maps to have more subtle contrasts, and makes elements like Paths stand out better.

I think I'm almost to the release stage on this, just a couple tweaks I want to see if I can squeeze in based on recent feedback.
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Old 12-08-2018, 03:42 PM   #125
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Default Re: TFT Map Maker

Has anybody used this tool to expand the mountain map hexes between Bordre and Newdelve into megahexes for the next map level down? (Mountain travel is slow.)
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Old 12-10-2018, 11:32 AM   #126
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Default Re: TFT Map Maker

Got the last couple of planned updates finished. They are:

Save Image Size: Now when you click Save Image, you'll get a slider that allows you to choose from a range of image sizes. The selected size is shown in pixels as width x height. Expect a slight delay when saving very large images sizes, as the application has to allocate a large graphic space to generate those in.

Annotations: You can now add characters to the map in any of the material colours with the new Annotation layer. The first blank character is the annotation eraser tool. Characters are automatically centered in their hex.

Let me know if you experience any issues with these changes, or if there are further characters you'd like to see added to the Annotation palette. Otherwise I'll be kicking off the 1.0 official website release and standalone version in short order. Thanks!
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