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Old 01-20-2015, 06:53 PM   #1
Not
 
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Default 8-bit character damage

While y'all are working on a Kirby template, I want to address a separate problem: How can I create a GURPS character that takes damage like a video game character?

I.e., no matter what type of damage (bullet wound, dog bite, brushed up against a human), I take one unit (heart) of damage. I'm dead after 2, 3, or 6 hearts are lost. Falls into puddles of water or pits are lethal.
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Old 01-20-2015, 06:57 PM   #2
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Default Re: 8-bit character damage

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Originally Posted by Not View Post
While y'all are working on a Kirby template, I want to address a separate problem: How can I create a GURPS character that takes damage like a video game character?

I.e., no matter what type of damage (bullet wound, dog bite, brushed up against a human), I take one unit (heart) of damage. I'm dead after 2, 3, or 6 hearts are lost. Falls into puddles of water or pits are lethal.
IT:DR 1,000,000 Bane: Death Pits.
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Old 01-20-2015, 07:56 PM   #3
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Default Re: 8-bit character damage

Homogenous I mean Diffuse, which reduces all damage received to one except from some sources. Make it Cosmic +100% for it to apply to all damage.

Buy HP down to 2, 3, or 6.

Might want to buy up a few Extra Lives!

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Old 01-20-2015, 08:10 PM   #4
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Originally Posted by PTTG View Post
Homogenous, which reduces all damage received to one except from some sources. Make it Cosmic +100% for it to apply to all damage.

Buy HP down to 2, 3, or 6.

Might want to buy up a few Extra Lives!
Homogenous does no such thing...
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Old 01-20-2015, 09:01 PM   #5
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Default Re: 8-bit character damage

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Homogenous does no such thing...
It's diffuse that he's thinking of, it reduced damage to 1 from imp and pi, and to 2 from anything else. It does actually mean that you probably don't need Cosmic at all, you could take a minor limitation that means that imp and pi can also do up to 2hp at a time. Then you just buy HP down to #hearts*2.
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Old 01-20-2015, 09:53 PM   #6
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Default Re: 8-bit character damage

Check out Fragile (Unnatural ), p. B137: "You automatically fail the HT roll to stay alive if reduced to -HP or below . . ."

Also take a look at Injury Tolerance (Diffuse), and others, pp. B60-61.

From Injury to Unliving, Homogenous, and Diffuse Targets, p. B380: "Impaling and piercing attacks (of any size) never do more than 1 HP of injury, regardless of penetrating damage! Other attacks can never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury."

So, you basically only get 1 or 2 injury and die at -HP with no roll. Yeah, there are exceptions, but that's pretty close.

You might also take a look at Supernatural Durability, p. B89. You could just specify a weakness to "everything"—that would fit as the "Occasional" rarity or higher. Not perfect, but again, it's pretty close.

Just some ideas off the top of my head.
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Old 01-21-2015, 01:14 AM   #7
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Default Re: 8-bit character damage

Diffuse makes aoes and explosions do full damage, though. It'd definitely need cosmic stuck on.
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Old 01-21-2015, 04:17 AM   #8
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Default Re: 8-bit character damage

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Diffuse makes aoes and explosions do full damage, though. It'd definitely need cosmic stuck on.
Nah, it makes them do proportional damage.
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Old 01-21-2015, 05:08 AM   #9
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Nah, it makes them do proportional damage.
No, unmodified Diffuse makes cone, explosive, and area effect cause full injury.
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Old 01-21-2015, 01:45 PM   #10
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Default Re: 8-bit character damage

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No, unmodified Diffuse makes cone, explosive, and area effect cause full injury.
Agreed, one reason I said it wasn't a perfect fit. However, the GM has a lot of control over the type of damage enemies inflict. Also, there are several 8-bit games that give explosions tremendous relative damage. For example: Double Dragon. So, it isn't without precedence.

Also, there is a canonical example of Fragile (Unnatural) and Supernatural Durability added together. It was pointed out to me (by Bruno, IIRC), but I was unable to find the thread. I think it was found in a monster written by PK in a Pyramid, but I just can't remember.

Adding those two, plus a few more, sounds pretty dang close to NES-style action RPG (adventure/platform) video game damage.

If the Cosmic modifier can make Diffuse work the same for other types of damage as it does for the standard ones, even better.
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