01-20-2015, 06:53 PM | #1 |
Join Date: Feb 2013
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8-bit character damage
While y'all are working on a Kirby template, I want to address a separate problem: How can I create a GURPS character that takes damage like a video game character?
I.e., no matter what type of damage (bullet wound, dog bite, brushed up against a human), I take one unit (heart) of damage. I'm dead after 2, 3, or 6 hearts are lost. Falls into puddles of water or pits are lethal.
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01-20-2015, 06:57 PM | #2 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: 8-bit character damage
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01-20-2015, 07:56 PM | #3 |
Join Date: Feb 2011
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Re: 8-bit character damage
Homogenous I mean Diffuse, which reduces all damage received to one except from some sources. Make it Cosmic +100% for it to apply to all damage.
Buy HP down to 2, 3, or 6. Might want to buy up a few Extra Lives! Last edited by PTTG; 01-22-2015 at 12:59 AM. |
01-20-2015, 08:10 PM | #4 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: 8-bit character damage
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01-20-2015, 09:01 PM | #5 |
Join Date: Jan 2014
Location: Calgary
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Re: 8-bit character damage
It's diffuse that he's thinking of, it reduced damage to 1 from imp and pi, and to 2 from anything else. It does actually mean that you probably don't need Cosmic at all, you could take a minor limitation that means that imp and pi can also do up to 2hp at a time. Then you just buy HP down to #hearts*2.
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01-20-2015, 09:53 PM | #6 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: 8-bit character damage
Check out Fragile (Unnatural ), p. B137: "You automatically fail the HT roll to stay alive if reduced to -HP or below . . ."
Also take a look at Injury Tolerance (Diffuse), and others, pp. B60-61. From Injury to Unliving, Homogenous, and Diffuse Targets, p. B380: "Impaling and piercing attacks (of any size) never do more than 1 HP of injury, regardless of penetrating damage! Other attacks can never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury." So, you basically only get 1 or 2 injury and die at -HP with no roll. Yeah, there are exceptions, but that's pretty close. You might also take a look at Supernatural Durability, p. B89. You could just specify a weakness to "everything"—that would fit as the "Occasional" rarity or higher. Not perfect, but again, it's pretty close. Just some ideas off the top of my head.
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01-21-2015, 01:14 AM | #7 |
Join Date: Dec 2008
Location: Behind You
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Re: 8-bit character damage
Diffuse makes aoes and explosions do full damage, though. It'd definitely need cosmic stuck on.
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01-21-2015, 04:17 AM | #8 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: 8-bit character damage
Nah, it makes them do proportional damage.
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01-21-2015, 05:08 AM | #9 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: 8-bit character damage
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01-21-2015, 01:45 PM | #10 | |
Join Date: Nov 2005
Location: Midwest, USA
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Re: 8-bit character damage
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Also, there is a canonical example of Fragile (Unnatural) and Supernatural Durability added together. It was pointed out to me (by Bruno, IIRC), but I was unable to find the thread. I think it was found in a monster written by PK in a Pyramid, but I just can't remember. Adding those two, plus a few more, sounds pretty dang close to NES-style action RPG (adventure/platform) video game damage. If the Cosmic modifier can make Diffuse work the same for other types of damage as it does for the standard ones, even better.
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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