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Old 11-30-2019, 01:26 PM   #1
KBH
 
Join Date: May 2019
Default Alternate Penetrating Strike

Hej folks,

I read through Modifying Existing Damage -> Melee Weapons from GURPS Power-Ups 4: Enhancements and thought how cheap an Armor Divisor can be purchased in comparison to Penetrating Strike from GURPS Power-Ups 1: Imbuements.

Assuming a ST of 14, a character does 2d swing damage, which resembles 2d cutting damage as Innate Attack, i.e., costing 14 CP. The Armor Divisor (2) enhancement is worth 50%, i.e., 14 x 0.5 = 7 CP.
That's it?

No skill roll, no spending of FP, no requirements of Imbue 3 with 40 CP?

Am I missing something? Well, it is fixed, i.e., no higher Armor Divisor by taking a higher penalty ...

However, the calculation above is based on a character's ST value. What if that value changes for instance due to equipment, like the Powered Combat Armor (UT p. 183) granting Striking ST +10?

Thanks and best
KBH

Last edited by KBH; 11-30-2019 at 01:30 PM.
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