09-30-2013, 09:08 PM | #71 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
:-)
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09-30-2013, 09:08 PM | #72 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Gaming Ballistic - GURPS Content Posts
Technical Grappling doesn't really change much there, you can still dodge, block, or parry the initial grab and you can still Retreat when you do so. The parry option has the added bonus of possibly inflicting a free hit on the grappler's limb.
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09-30-2013, 09:30 PM | #73 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
But if someone tries to grapple you, you're still left with the same rules as presented in Basic and Martial Arts. it's an attack, and you can Dodge, Block, or Parry. Honestly, the issue I've had - in play - is that the very many options to defend against grapples and Actions After a Grapple means they don't work very well.
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09-30-2013, 10:35 PM | #74 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
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09-30-2013, 11:01 PM | #75 | |
Join Date: Jul 2006
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
Try to be the one doing the takedown so you have an advantage when you get there, but get the fight on the ground as soon as possible. Is the basic strategy of judo and jujitsu. |
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10-01-2013, 05:49 AM | #76 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
If you look at the writeup of BJJ in Martial Arts, the realistic skills are both Judo and Wrestling, Techniques include Ground Fighting, all the locks, and Low Fighting! Basically a combination of both fighters. Jiu-Jitsu (not BJJ) has Judo and Karate, with Ground Fighting as an optional skill only, so the basic style is stand-up based. Judo itself (p. 166) is Judo Sport, Ground Fighting, Technique Mastery (Judo Throw and Sacrifice Throw), which has a solid ground fighting basis. The builds at play are, as I say in the intro, are not optimized. Technical Grappling rewards skill depth, as does Martial Arts, as does real life. These one-skill wonders suffer badly from * The wrestler is pretty incompetent against strikes * The Judo-skill guy is incompetent on the ground It's a mistake, though a common one, to associate the GURPS skill names with styles of similar name. In this case, I made a dedicated ground fighter and a dedicated standup fighter, on about 52 points. Next time, I will take a couple actual stylists built on 100 points.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon Last edited by DouglasCole; 10-01-2013 at 05:53 AM. |
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10-01-2013, 06:09 AM | #78 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
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10-01-2013, 07:19 AM | #79 | |
Join Date: Mar 2008
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Re: Gaming Ballistic - GURPS Content Posts
Awesome! Thanks.
So, trying to interpret the stuff that happens, it would go something like this: Lerr shoots for a single, Doka does a Tawara Gaeshi and ends up on top with Lerr in a weak half guard. Lerr goes to a proper deep half, Doka tries but fails to drop his knee on Lerr's face (I struggle to see how he could do a real kick while basing on the grappled leg). Lerr finishes with a kneebar. It's mostly pretty understandable. The only place where I felt I had to do much interpretation was the position after the sacrifice throw and with the kick. I like it. Quote:
It depends on the rules and context of the match, though. I've seen a judoka compete in the BJJ blackbelt division, and his basic strategy was get grips, throw for points, get the hell away before being leglocked or caught in some funky guard he didn't know about, and then rinse and repeat for points. I've seen pure wrestlers do the same. I'm sure his game will (or has) change once he gets more comfortable with the extended ground game. But in this competition, he had done enough of it to know that engaging on the ground was a less favourable matchup than remaining standing. |
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10-01-2013, 07:27 AM | #80 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Gaming Ballistic - GURPS Content Posts
BTW, another example that would probably be interesting is an MMA match, i.e. where participants are free to pick a training of striking and/or grappling, and see if the in-game optimisation mimicks the RW one.
Oh, and looking at the different possibilities for people with fewer points spent on training would be interesting too - e.g. self-defence course graduates, beginner martial artists, conscripts with only minimal close combat training etc. Third, non-human combats, such as space cat vs. astropus, enemy crab vs. centipede, T-1000 vs. Ahnold, elephant vs. cinematic strongman (or two) etc. Last edited by vicky_molokh; 10-01-2013 at 07:31 AM. |
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