05-23-2013, 05:56 PM | #1 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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[OCC]: Space Merchant
Its 50 years after civilization on earth was bombed into a second stone age by an alien race. Star ships scattered to the eight corners of the wind, carrying the remnants of humanity to safety. The signs of war have subsided, and it is now time to reconnect humanity. Governments would do this with massive delegations. You plan do this by scrimping from planet to planet, trading both goods and technology while building the first interstellar map of new Humanity.
Character Submissions: Bog Standard Human 125 points Characters should have a functional number of disadvantages. Negative wealth is not allowed without a good argument. The ship is owned by an NPC, so don't worry about that. Equipment should be transparent. Think safe tech. Tech level is technically safe tech 10. some 11 and 12 will be introduced. Play will be focused on exploring and social interaction. You can expect one dramatic hookup per world visited. Combat is possible but rare: fleeing will be more important. NOTE: stat normalization is in effect. 12 is a good score. ST (and peices) are half cost.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 05-23-2013 at 06:17 PM. |
05-23-2013, 06:10 PM | #2 |
Join Date: Mar 2013
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Re: [OCC]: Space Merchant
What's the TL?
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05-23-2013, 06:17 PM | #3 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
Call it safe-tech TL 10. But lots of different techs will be thrown in there with it. Lots has been lost in the flight from earth.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
05-23-2013, 06:19 PM | #4 |
Join Date: Mar 2013
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Re: [OCC]: Space Merchant
Alright cool, I think I'm going to play as the cook.
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05-23-2013, 08:18 PM | #5 |
Join Date: Mar 2013
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Re: [OCC]: Space Merchant
Alex “The Wretch” Mason
ST 9 [-10] DX 11 [20] IQ 12 [40] HT 12 [20] Advantages Pitiable [5] Outdoorsman 1 [10] Disadvantages Hunchback [-5] Skinny [-5] Hideous [-16] Light sleeper [-5] Code of honor [-5] Skills A cooking IQ+3 15 [12] E Camoflouge IQ+3+1 16 [8] E Scrounging per+3 15 [8] H Naturalist IQ+2+1 15 [12] A Navigation TL 0 land IQ+3+1 16 [12] A Hiking HT+2 14 [8] H Detect lies per +0 12 [4] A Intimidation Will+1 13 [4] E First aid TL 10 IQ+1 13 [2] A climbing DX+0 11 [2] A fast talk IQ+1 13 [2] A stealth DX+0 11 [2] A Mercheant IQ+0 12 [2] E Panhandling IQ+1 13 [2] A Survival (forest) per+1 13 [4] E spear DX+0 11 [2] Alright, this guy was abandoned on an alien planet at the age of 6. For most of his life, it was spent being a mix between an intergalactic drifter, hitchhiker, cook and survival expert for hire. Edit: I switched out engineer for detect lies and intimidate, since that would actually make more sense for the character that I'm trying to make. Last edited by crretin; 05-26-2013 at 04:16 PM. |
05-24-2013, 09:24 AM | #6 |
Join Date: Mar 2012
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Re: [OCC]: Space Merchant
I think I'd like to play as a ship's mechanic or apprentice trader. Hopefully this doesn't die off like most of Eric's games seem to. No cybertech or biotech, right?
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05-24-2013, 12:24 PM | #7 |
Join Date: Jan 2016
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Re: [OCC]: Space Merchant
I would love to play in this. What do you mean by Safe tech? and is there a navigator yet? I would not mind doing that, or a security specialist.
ANd by bog standard do you mean "toilet Standard" or "box standard"? as in an unrefined back water person, or a cookie Cutter person. Liek this person is clearly the cook, or navigator, or pilot? Last edited by DarkForce; 05-24-2013 at 12:28 PM. |
05-24-2013, 04:01 PM | #8 |
Join Date: Jun 2010
Location: California
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Re: [OCC]: Space Merchant
Looking at building a pilot (he kind of runs into the navigator niche too...). Are we using hyperspace? (If so, Navigation (Hyperspace) becomes necessary.)
Currently thinking that he is a former combat pilot, so he's got all the skills he needs to fly or fight with most ships. What kind of weaponry is standard? (Doesn't matter if we'll use it much, I just need to know whether he needs Guns or Beam Weapons.) |
05-26-2013, 02:25 AM | #9 | |||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
Quote:
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I need a way to ensure he gets off on every planet. You could have him trading recipes across the stars, swapping ways to make hydroponic gruel taste like anything else. He should probably have an actual 'survival' skill. The character can be better optimized in general. Thats just an observation though. His story works best if he's been on the same world as every one else, but in a different place. Most worlds he could survive on are inhabited, but they are far from full. Quote:
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Bog standard means no aliens, genetically modified humans, or cyborgs. Normal, if exceptional homo sapiens. A navigator would be great, particularly if combined with another role like cartographer or mechanic for star drive. A security specialist is also workable. Quote:
Former combat pilot is a good background. A pilot is good, but I once again need a reason for him to come 'ashore' on every planet. Beam Weapons are used in ship to ship combat. Guns and beams are used on the ground.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-26-2013, 04:45 PM | #10 |
Join Date: Mar 2013
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Re: [OCC]: Space Merchant
Alright I took code of honor proffesional and light sleeper, so that I can gain ranks in Mercheant, spear, panhandling and survival forest. He does have a way of getting off planet, what he does is use mercheant to strike a deal with the captain of a spaceship. A symbiotic relationship where he uses his cooking skills and his survival expertise to the benefit of the crew and he in turn gets shelter, transport and the benifet of a group.
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