09-28-2012, 08:38 AM | #71 | |
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Re: What use is Suppression Fire?
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09-28-2012, 08:52 AM | #72 | |
Join Date: Jan 2006
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Re: What use is Suppression Fire?
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This gets us back to the start of the thread, but the best solution to this (and the one that requires the least rules and rolling) is for the GM to play NPCs as if they wanted to live, and to limit how much information players get when PCs see or hear shooting so that they aren't sure how risky exposing themselves would be, and to let the dice fall as they may if a PC does something stupid.
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09-28-2012, 10:47 AM | #73 | |
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Re: What use is Suppression Fire?
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As long as the shooting doesn't kill them, they'll be rolling Fright Checks.
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09-28-2012, 11:18 AM | #74 | |
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Re: What use is Suppression Fire?
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Those things will happen often in the course of an ambush, but may not happen constantly.
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09-28-2012, 12:11 PM | #75 | |
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Re: What use is Suppression Fire?
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Completely untrained people make a Fright Check as soon as combat time starts. Just being in a violent confrontation, even if they themselves are not under direct attack, is enough to trigger it. Those are the rules and while people are free not to use them, it seems a bit disingenious to complain that untrained people are unrealistically brave during firefights while not using an optional rule designed to realistically model untrained people in combat.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 09-28-2012 at 02:32 PM. |
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09-28-2012, 12:16 PM | #76 | |
Join Date: Mar 2010
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Re: What use is Suppression Fire?
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Plus, more importantly, GURPS is not really a war-gaming system, and most games, like most stories, require exceptional, often heroic behavior and skills on the part of the characters. While there will be games where what you described will happen, they are extremely rare in my experience - even in war, the characters are usually either cut-off or otherwise in a position where they really only have themselves to rely on. I will get back to this later, if I stay on here too long I am just asking for more surgery. |
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09-28-2012, 01:11 PM | #77 | |
Join Date: Jul 2008
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Re: What use is Suppression Fire?
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Of course, responding to an ambush by standing around, or even dropping prone in place (as I'd be inclined to allow if a character is stunned by surprise or fright check, though not if frozen by total surprise, though I haven't checked the rules on this), is likely to result in further fatal and/or terrifying things happening to you.
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09-28-2012, 01:38 PM | #78 | |||||||||||
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Re: What use is Suppression Fire?
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Cinematic gunfighters don't use Suppression. Suppression is boring and doesn't sell popcorn in high-speed action flicks. They use Spraying Fire, Ranged Rapid Strike, or even Extra Attack (Multistrike). Suppression is therefore already more of an option for "realistic" fights, if you want it to work like it does in real life, you can't just ignore the psychological effect. It basically is all psychological effect. Quote:
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All that Shell Shock does is substitute more realistic results for disadvantages, all that Cool under Fire does is provide some additional appropriate modifiers for this roll (and allows Soldier to help), all that Threat Recognition does is relate the existing GURPS rules for fight-or-flight response (Surprise, the "heat of battle" bonus, and Task Difficulty Modifiers for "routine" tasks) to real world terminology for mental states of tactical readiness. Really though all the actual "crunch" came from the basic set. Quote:
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Additionally as untrained civilians they are likely Unaware (Condition White) because this is the default state of ordinary people who aren't prepared for combat and don't have Combat Reflexes. This means they are also going to suffer 1d seconds of stun from Total Surprise. And again as long as they are making Fright Checks while Panicked they will never get the +5 "heat of battle" bonus. Quote:
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Really though if don't have supporting fire, you aren't using the Suppression Fire rule. Or at least you shouldn't be. Suppression, again, is fire support. It never makes sense (in real life or GURPS) to set up Suppression and expect to shoot until you win. Suppression in the assault aims to allow the maneuver element to maneuver, and in the defense aims to prevent the enemy from effectively doing so. 0-9% casualties generally aren't going to win the fight by themselves. Quote:
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Last edited by sir_pudding; 09-30-2012 at 01:41 AM. |
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09-28-2012, 02:33 PM | #79 |
Join Date: Mar 2006
Location: Iceland*
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Re: What use is Suppression Fire?
That'll teach me to go by memory. :/
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09-28-2012, 02:37 PM | #80 | |
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Re: What use is Suppression Fire?
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Crouching or dropping flat are things you do in response to taking fire if you have some presence of mind, not if you are completely caught flat-footed and can't process what's going on.
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