02-17-2018, 12:27 PM | #11 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: A question of Possession
It seems the main effect is a slightly larger than normal class of shells. I'd call that benefit from +5% to +20% depending on the setting's life support tech.
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02-17-2018, 08:25 PM | #12 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: A question of Possession
Thinking about it, the effect on dead bodies is pretty close to being able to create Puppets, which is +20%, but not as good - there's still some chance of failure to repossess each time, and when unoccupied the shells aren't even useful as IQ0 servitors.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
02-18-2018, 10:35 AM | #13 |
Join Date: Dec 2006
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Re: A question of Possession
Ally- Summon-able, Requires body, minion (mindless), maximum stats dictated by body
Linked with Racial memory, active, only for memories of possessed body Use possession on your ally after you create it. Resurrection is overkill for what is almost a special effect. If you need a stock of mindless bodies that won't even know to eat, turn it to an ally group. Last edited by starslayer; 02-18-2018 at 10:38 AM. |
02-18-2018, 02:37 PM | #14 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: A question of Possession
Quote:
On the other hand, an IQ0 ally can't have any skills, making Assimilation useless. On yet another hand, that means that being able to assimilate skills from a revived but mindless body would also be not as the rules are written, so it's a non-standard ability anyway. Gah. Some kind of Reawakened, perhaps? Calling any stock of bodies stored away an ally group makes sense. Given their mindlessness, unless they're physically very spectacular they'll be pretty cheap, too, as the spirit has a considerable number of character points. OTOH, given that only one is available at a time, I'm not sure this quite works. Hmm.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 02-18-2018 at 02:54 PM. |
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02-18-2018, 04:31 PM | #15 | |
Join Date: Dec 2006
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Re: A question of Possession
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Its not quite as potent as assimilation but it is very close thematically and may be good for differentiating the differences between a living subject and a dead one. From a dead body you get vague echos, not enough to do a skill, but enough to know a name or a password or a familiar path. |
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02-18-2018, 08:14 PM | #16 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: A question of Possession
Quote:
You see, the spirit was, until last session, the AI in the PC's starship's computer system. It was expelled and transformed into a spirit. Currently it has almost no physical skills (Piloting and Gunnery are the only ones), and I think it'd be cool if it can pick them up from bodies it inhabits. However, I've just realised that if it can do this from living beings it possesses, some player is bound to decide that their PC is willing to act as a temporary host to jump-start the spirit's skill list (the PCs are fairly high point-value, with lots of skills at good to stupidly high levels). I'd rather not have this happen. I do want the ability to possess the living, if only for the way it has the potential to breed mistrust in the PCs - Can we trust it not to take us over? I woke up tired, did I get 'used' while I was asleep? What for? Assimilation as an enhancement to Possession costs 10 points and is much the same as the advantage Reawakened (Only skills the current body knows; Known skills may be traded in for new ones), with the limitation balancing the enhancement. Perhaps Reawakened (Known skills may be traded in for new ones; Linked to Possession; Only in recently dead hosts; Only skills the current body knows) linked to Possession would do the trick. Or I could monkey with the Assimilation enhancement in a similar manner, which would look messier on the character sheet, but would be very slightly cheaper (no Link).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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