Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-07-2017, 11:55 AM   #1
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Damage to Shields

So, looking at shields:
A light shield is DR 5, HP 20. It's probably a homogeneous wood object with an area of about 2 sf (1 lb/sf), which is about 1/4" of wood, so computed value is about DR 1, HP 10.
A small shield is DR 6, HP 30, and the same 2 sf, so it's 4 lb/sf. Figure about 0.05" of iron over 0.5" of wood, so computed value is about DR 3, HP 16.
A medium shield is DR 7, HP 40, and probably more like 4 sf, so similar areal density to the small shield; computed value is about DR 3, HP 20.
A large shield is DR 9, HP 60, and probably more like 6 sf, so similar areal density to the small shield; computed value is about DR 3, HP 24.

That's a ... large discrepancy. The easiest fix is to assume that Damage to Shields uses half of the weapon's damage. This leaves light, small, and medium shields about the same toughness as they are in RAW (taking 22, 38, and 46 damage to break, instead of 25, 36, and 47) though it still reduces large shields significantly (51 vs 69).

I also notice that there do not appear to be any rules for deliberately attacking shields.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:44 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.