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Old 07-29-2016, 01:53 PM   #21
PK
 
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Default Re: Pyramid #3/93: Cops and Lawyers

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Originally Posted by Kalzazz View Post
Does the prison article have stuff about playing COs?
Some, but its main focus is on the specific super-prisons themselves and the plots and conspiracies related to them. It's worth noting that (like most of Tremlett's stuff) this is a systemless article: all ideas, plots, and seeds, no stats or rules.
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Old 07-29-2016, 02:30 PM   #22
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Default Re: Pyramid #3/93: Cops and Lawyers

Dammit. Take my money. I'm running a Space Police campaign.
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Old 07-29-2016, 02:34 PM   #23
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Default Re: Pyramid #3/93: Cops and Lawyers

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Originally Posted by Kilmore View Post
Dammit. Take my money. I'm running a Space Police campaign.
The ones in green-glassed helmets and with boxy convict-transportation containers?
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Old 07-29-2016, 02:45 PM   #24
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Default Re: Pyramid #3/93: Cops and Lawyers

Not until your post. Dammit even more.
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Old 07-29-2016, 08:25 PM   #25
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Default Re: Pyramid #3/93: Cops and Lawyers

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[*]The concept of "Super Prisons" is key to most GURPS Supers games, and Mega-Max! is here to keep your bad guys safely locked away. Maybe. Okay, look, it's written by J. Edward Tremlett so you already know there are evil conspiracies afoot, but I'd hate to spoil things for your players.
*cough cough*

I think they're onto me.

In all seriousness, though: if you liked my article, this month's issue of Mother Jones has quite a bit on private prisons. Some might call it synchronicity. I call it good planning.
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Last edited by J. Edward Tremlett; 07-29-2016 at 08:33 PM. Reason: remembered important detail
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Old 07-29-2016, 09:03 PM   #26
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Default Re: Pyramid #3/93: Cops and Lawyers

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Originally Posted by J. Edward Tremlett View Post
*cough cough*

I think they're onto me.

In all seriousness, though: if you liked my article, this month's issue of Mother Jones has quite a bit on private prisons. Some might call it synchronicity. I call it good planning.
Whether or not you're already familiar, I imagine taking inspiration from Marvel's super-prisons would be excellent. The Negative Zone (other dimension), the Cube (lead-lined for gamma-enhanced villains), the Raft (completely underwater), the Vault (extremely high-tech, but otherwise traditional), and my personal favorite, the Big House (where super-villains are shrunk down to more managable 1-inch villains.) :P
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Old 07-29-2016, 09:04 PM   #27
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Default Re: Pyramid #3/93: Cops and Lawyers

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Originally Posted by GodBeastX View Post
10/10, would read again.

Often legality of things is so abstracted away in a lot of games due to not really knowing how it'd be handled. This pyramid gives lots of juicy info.

Now if only I was better at understanding Mass Tactics =)
Mass Tactics is just another word for Strategy, is it not? :P
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Old 07-29-2016, 10:28 PM   #28
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Default Re: Pyramid #3/93: Cops and Lawyers

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Mass Tactics is just another word for Strategy, is it not? :P
Overly serious answer: no.

Strategy is the practice of defining what you need to get what you want in order to "win," whatever your definition of winning is.

Tactics are your actionable plans to get those things.


Source: General McChrystal.
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Old 07-29-2016, 10:44 PM   #29
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Default Re: Pyramid #3/93: Cops and Lawyers

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Overly serious answer: no.

Strategy is the practice of defining what you need to get what you want in order to "win," whatever your definition of winning is.

Tactics are your actionable plans to get those things.


Source: General McChrystal.
Never heard it boiled down so simply before!
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Old 07-29-2016, 11:13 PM   #30
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Default Re: Pyramid #3/93: Cops and Lawyers

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Never heard it boiled down so simply before!
Even simpler: strategy is the "what"; tactics is the "how".
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