10-05-2012, 08:36 AM | #221 |
Join Date: Jan 2012
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Re: [GURPS DF] Welcome to Hell OOC
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10-05-2012, 03:53 PM | #222 |
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell OOC
Everyone acted. Since you didn't post, I said you were stunned from fright. We can say you took a Wait, though.
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
10-06-2012, 09:06 PM | #223 |
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell OOC
Well, Epic Kobold hasn't logged in since September, so I guess I'll be NPCing two characters.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
10-06-2012, 11:43 PM | #224 |
Join Date: Jan 2012
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Re: [GURPS DF] Welcome to Hell OOC
Hopefully 32 impaling damage to the wolf with a x4 multiplier is enough to kill it.
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10-07-2012, 12:08 AM | #225 | |
Join Date: Mar 2012
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Re: [GURPS DF] Welcome to Hell OOC
Quote:
And I'd assumed I didn't get the bonus/spell because I wasn't around when it happened. If I do, though, that's great, especially because it makes the attack a (probable) critical hit. I'll put the +5 in Plant Form Other.
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10-07-2012, 12:10 AM | #226 | |
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell OOC
Yep.
Quote:
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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10-07-2012, 10:03 AM | #227 |
Join Date: Jan 2012
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Re: [GURPS DF] Welcome to Hell OOC
Why limit it to 2 when you are allowing all the techniques from MA? Or are you banning combination attacks too (which frequently have more than 2 attacks)?
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10-07-2012, 10:15 AM | #228 |
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell OOC
Because it's not a technique. It more drastically alters the game than any of those and the DF templates aren't built around using it. I don't think it would be fair to our Holy Warrior, either. And I haven't built my enemies around using it either. Plus it turns Extra Attack into a bum deal.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
10-07-2012, 03:02 PM | #229 |
Join Date: Jan 2012
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Re: [GURPS DF] Welcome to Hell OOC
I disagree that it alters the game drastically. The DF templates are built as extremely cinematic templates and as such mesh really well with it. I fail to see how it is unfair to the Holy Warrior. If he had a high enough skill he could attempt a high level multi-strike as well (Weapon Master would help too). Enemies wouldn't have to be modified, if they had high skill levels before they could easily make lots of attacks. Extra Attack is a bum deal as listed. Unless you add in the modifier Multi-Strike it is utterly useless to almost every template. And for the 30 points that will cost you there are a lot better options in DF 11.
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10-07-2012, 07:26 PM | #230 |
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell OOC
In DF, Extra Attack is assumed to have Multi-Strike and Single Skill (or whatever it's called).
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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