01-25-2012, 05:58 PM | #1 | |
Join Date: Nov 2006
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Limitations for Magic as Powers
I'm working up my take on Magic as Powers (inspired by simulatoralive's spells on his Islands of War site). In reading powers, under accessibility, this advice is given...
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Gestures: Full body (-15%), two-hands (-10%), one-hand (-5%), none required (-0%) Words: "strongly spoken" (-10%), "softly spoken" (-5%), none required (-0%) {Updated in Post #6} Material Components: Consumable Reagents (-10%), Reusable Focus (-10%), none required (-0%) Couple of questions...
Last edited by nerdvana; 01-25-2012 at 07:56 PM. Reason: added link to post #6 by words |
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01-25-2012, 06:35 PM | #2 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Limitations for Magic as Powers
The first two, yes. For material components, you may wish to set price thresholds and give a bigger discount for more expensive ingredients. For a specially prepared focus, you may want to use Gadget. -GEF
PS: If you have some time, read this thread: http://forums.sjgames.com/showthread.php?t=86470 |
01-25-2012, 06:50 PM | #3 | ||
Join Date: Nov 2006
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Re: Limitations for Magic as Powers
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01-25-2012, 07:36 PM | #4 | |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: Limitations for Magic as Powers
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And why would "softly spoken" *not* be subject to gagging? |
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01-25-2012, 07:52 PM | #5 | |
Join Date: Nov 2006
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Re: Limitations for Magic as Powers
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01-25-2012, 07:55 PM | #6 |
Join Date: Nov 2006
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Re: Limitations for Magic as Powers
Re-written Verbal Components:
Full Invocation, -17% (either Accessibility, only when caster can hear (-10%) or Unreliable 11 (-20%), -2%; Requires Magic Words, -10%; Nuisance Effect, cannot use stealth while evoking, -5%) Soft Invocation, -10% (Requires Magic Words, -10%) Silent Casting, -0% As I interpret it "Requires Magic Words" means that if you cannot speak the words you cannot cast the spell. Its an Accessibility Limitation as recommended on p. P116. The Either/Or was built by RPK in a different thread when I proved to not understand his Either/Or build discussion. Last edited by nerdvana; 01-25-2012 at 07:59 PM. |
01-25-2012, 08:03 PM | #7 | |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: Limitations for Magic as Powers
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Never mind that it does seem a bit too good. How much of a detriment is a single second of speech? I can understand the gestures a bit, if it requires at least one hand free (although by the same logic, a gun as a Power would have that for aiming and pulling the trigger). And to be honest, if I'd give -10% for components, I'd actually require the wizards to track them, not the usual D&D hand-waving. But, well… |
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01-25-2012, 08:19 PM | #8 | |
Join Date: Nov 2006
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Re: Limitations for Magic as Powers
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Possibly genre conventions? |
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01-25-2012, 08:40 PM | #9 | |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: Limitations for Magic as Powers
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over substance" than tacticool) How would that change the worth of a generic limitation? Maybe it's just assumed that they're not "really" required for psi and just pure tradition, so it doesn't need to be as stringently enforced. (I'd definitely buy a Power Ups: Modifiers. I'm doing magic as powers myself, and especially all the time and use limitations really get confusing…) |
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01-25-2012, 08:47 PM | #10 | |
Join Date: Nov 2006
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Re: Limitations for Magic as Powers
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Full Invocation, -15% (Requires Magic Words, -10%; Nuisance Effect, cannot use stealth while evoking, -5%) Decided that "Requires Magical Words" means you have to say the words audibly (Not necessarily loudly, thus the Nuisance for full) and enunciate them properly so it has a built penalty to your skill roll if you cannot hear yourself properly. (Not sure how much of a penalty yet really) |
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