05-15-2020, 11:01 PM | #1 |
Join Date: Dec 2017
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Human Batteries
How does everyone here handle the bigger spell requirements with tons of NPC's giving ST to help with a spell or magic item?
As much as this may work. I just think mages "clocking in" just to make a +1 this-or-that kind of weird. Akin to coders going to work to make a program I suppose? I am sure if fantasy worlds were real, these make sense, but it seems to take the fantasy out of it. I know it is a thing we all see for cults for bringing up demons. So for that I am OK on. |
05-17-2020, 09:49 PM | #3 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Human Batteries
hcobb you mean resting 6.25 hours/day.
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05-18-2020, 01:39 AM | #4 | |
Join Date: Jun 2019
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Re: Human Batteries
Quote:
But yeah, I have to agree: using apprentices like assembly line workers kills the romanticism. The rationale for it, that they are learning the magical arts in the process, falls apart when all they get to do is cast Aid spells, rest, and cast more Aid spells all day. This just takes all the magic out of magic.
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"I'm not arguing. I'm just explaining why I'm right." |
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05-18-2020, 04:18 AM | #5 | |
Join Date: Dec 2017
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Re: Human Batteries
Quote:
There should have been a chart for how much ST a day a wizard can dish out according to IQ level. If the above I said was true and it is not a constant attention thing, am I right to say that an 11 ST wizard could generate casting 10 ST (to remain conscious) resting to regain 2.5 hours casting again for 10 resting to regain 2.5 hours...etc 15 hours of work = 60 ST? Ok maybe doesn't sound crazy if so. I had it in my head everyone working on it was consistently busy. Sounded like a lot of work just to make an item. |
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05-18-2020, 05:22 AM | #6 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Human Batteries
Extract 25 effective ST from the 10/10/10 Apprentice?
Cast 8 1-point Aid spells, four of these work so four net ST. Rest two hours. Repeat six times for 24 ST and 12 hours. Take another half hour for the 25th point.
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05-18-2020, 06:00 AM | #7 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Human Batteries
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05-18-2020, 12:04 PM | #9 | |
Join Date: Mar 2018
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Re: Human Batteries
Quote:
But you got to admit it's very distinctive, as from here, you get very quickly to dystopian settings like hcobb's, where the magic economy drives everything. Underpaid battery labourers selling their bodies for 12.5 hours a day to rich goblin fiefs to meet the world's insatiable demand for cheap iron flesh rings. I mean, THAT's dystopian. Last edited by RobW; 05-18-2020 at 12:07 PM. |
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05-18-2020, 01:48 PM | #10 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Human Batteries
As an alternative you could eliminate enchantment and toss it all under Alchemy.
Replace the ST costs with strange and funky critter parts. So anybody who wants to mass produce Iron Flesh rings is going to have to skin a lot of gargoyles. (Remove the Calling spell to keep this from getting too easy.)
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