01-12-2008, 06:17 PM | #11 |
Join Date: Sep 2004
Location: The North American Combine
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Re: Japanese Oni's
Since I've got some extra loot, I'm considering contacting Winchell Chung, and inquiring if he's willing to do some commission work. I'd like for him to do sketches of both Nihon Oni, and the Israeli Golem.
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01-12-2008, 09:17 PM | #12 | |
Join Date: Jan 2008
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Re: Japanese Oni's
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03-25-2008, 01:05 AM | #13 |
Join Date: Sep 2004
Location: The North American Combine
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Re: Japanese Oni's
Unfortunately, Mr. Chung says that at this time his scedule doesn't allow him the time to do commissions, but he did ask what I was looking for. So hopefully at some point in the future he'll be able to squeeze in some new Ogre material, into his workload.
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"There is no such thing as a dangerous weapon, only dangerous men." "Death is certain, life is not." "No one assails me without punishment" |
03-26-2008, 11:17 AM | #14 |
Join Date: Sep 2007
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Re: Japanese Oni's
When I've played around with the Nihon Ogres I've found that the increased secondary range IS an advantage against conventional units but that both the Nihon Ogres are at a disadvantage in Ogre vs. Ogre combat. The reason is the low number of missile racks on the Nihon units. The missile racks are a prime target and are one of the first things to go.
That would be fine except that GURPS ogre states that the Steel Oni proved slightly better than the Ogre Mk-IIIB (which it was based on) when the two met in battle. Of course the winner of an Ogre vs. Ogre battle is usually the first one to get off a shot and the same holds true when the Oni and the IIIB meet, but if the IIIB gets off the first shot the IIIB wins big, and usually has enough systems left to still do some further fighting. If the Oni gets off the first shot its still going to be a tough battle and the Oni will be fairly wrecked by the end of it. The reason? because the IIIB has individual missiles to target the Oni cant knock out enough of the missiles (and other systems) to prevent a powerful return volley, and you can be sure the IIIB's return fire will target that one missile rack! Since it seems like the idea was to give the Nihon Ogres the equivalent number of missiles as their Combine counterparts. A solution that I've played around with is to postulate a Nihon missile rack that fires two shot "clips" of ogre missiles. So the Steel Oni would have two missile racks with two missiles apiece and the Steel Samurai would have three missile racks with two missiles apiece. That way the Nihon ogres get a bit more crunch power and hey... it might even make sense logistically, halving the missile reload time of the Combine Mk-IIIB and Mk-V. |
03-27-2008, 04:41 AM | #15 | |||
Join Date: Sep 2004
Location: The North American Combine
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Re: Japanese Oni's
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__________________
"There is no such thing as a dangerous weapon, only dangerous men." "Death is certain, life is not." "No one assails me without punishment" |
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03-27-2008, 09:56 AM | #16 |
Join Date: Sep 2007
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Re: Japanese Oni's
I've only played the Nihon Ogres against their combine opposites. The Mk-IIIB and the Mk-V respectively. It seemed like it would be a fair test of their capabilities. I haven't played them up against any other ogres.
I have played a few times with a mix of ogre and conventional forces (using standard conventional units for the Nihon I never tried to come up with new types of units for them), and there was no clear result in those games that proved one ogre superior to the other, too many variables. GURPS Ogre does seem to stretch the Ogre-verse a bit, but it is published Ogre material and I was trying to make it all "fit". Since I live in California the Nihon invasion would be a fun little campaign to contemplate and I was working up to running one. Never got around to it though. |
03-27-2008, 11:16 AM | #17 | ||||
Join Date: Sep 2004
Location: The North American Combine
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Re: Japanese Oni's
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__________________
"There is no such thing as a dangerous weapon, only dangerous men." "Death is certain, life is not." "No one assails me without punishment" |
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03-27-2008, 12:52 PM | #18 | |
Join Date: Feb 2008
Location: Dayton, Ohio
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Re: Japanese Oni's
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Yes, that sounds quite entertaining; and I wouldn't even care who won, as long as both sides did as much collateral damage as possible. ;) |
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03-27-2008, 01:24 PM | #19 | |
Join Date: Sep 2007
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Re: Japanese Oni's
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In Ogre vs. Ogre combat we really didn't think the extra range made much of a difference. Once two ogres get that close its pretty impossible to keep the range open. |
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03-27-2008, 01:36 PM | #20 | |
Join Date: Jul 2007
Location: Boise, ID, USA
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Re: Japanese Oni's
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