10-04-2023, 10:45 AM | #41 |
Join Date: Apr 2014
Location: Bahia, Brazil
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Re: [Basic] Disadvantage of the week: Addiction and Alcoholism
Do we have any rules regarding getting addicted in game after this was posted?
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10-05-2023, 09:52 AM | #42 | |
Join Date: Apr 2014
Location: Bahia, Brazil
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Re: [Basic] Disadvantage of the week: Addiction and Alcoholism
Quote:
1. Use HT as the number of doses/usages a character can use before addiction becomes a problem. 2. Roll 2d-6, to determine a modifier for the HT-number of doses. 3. After HT-modified doses, every time the character uses the drug, it must test HT modified by a modifier varying from drug to drug. Maybe using the withdrawal modifier from Highly and Totally addictive effects from Addiction. 4. Failure means getting the Addiction disadvantage for that drug. I was thinking about an incremental process starting with a quirk, then -5 points increments until getting the full value of the Addiction, but I got stuck there. |
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Tags |
addiction, alcoholism, darker and edgier, disadvantage, disadvantage of the week |
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