Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-13-2011, 03:44 PM   #21
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: Dungeon Fantasy 1-2 -- Ranking of PC Templates Chosen by Your Players

I talk about DF far more than I play it (and while I'd like to run or play it, I generally find that I'm busy putting together other campaigns).

Still, we've had:
2 Knights
1.5 Martial Artists
1.5 Wizards
1 Swashbuckler
1 Gadgeteer
1 Cleric
1 Holy Warrior
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
Mailanka is offline   Reply With Quote
Old 07-13-2011, 07:01 PM   #22
RobKamm
 
RobKamm's Avatar
 
Join Date: Sep 2004
Location: Chicago
Default Re: Dungeon Fantasy 1-2 -- Ranking of PC Templates Chosen by Your Players

In my game we've had:

Barbarian 1
Wizard/Sage 1
Swashbuckler/Bard 1
Scout/Swashbuckler 1
Cleric 1
Knight/Thief 1
Knight 1
RobKamm is offline   Reply With Quote
Old 07-13-2011, 07:05 PM   #23
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Dungeon Fantasy 1-2 -- Ranking of PC Templates Chosen by Your Players

I've run a bit of DF but not really enough for a representative sample.
Scout-2
Swashbuckler-1
Cleric (War)-1
Ninja/Holy Warrior (Night)-1
sir_pudding is offline   Reply With Quote
Old 08-11-2011, 08:09 PM   #24
Carlos
 
Carlos's Avatar
 
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
Default Re: Dungeon Fantasy 1-2 -- Ranking of PC Templates Chosen by Your Players

I like the Barbarian style. But speaking about combat, the Knight overpower the Barbarian completely. Knights has Combat Reflexes, High Pain Threshold and 60 points to spend, including the possibility of buy Weapon Master. They can also buy 4 extra HP. Barbarians start with 5 extra HP and a higher ST, but on the other hand, they have only 30 points to spend and they don't start with Combat Reflexes (though they can buy it).

Things just get balanced with time, when they can buy Weapon Master from a lens...
Carlos is offline   Reply With Quote
Old 08-11-2011, 09:25 PM   #25
RobKamm
 
RobKamm's Avatar
 
Join Date: Sep 2004
Location: Chicago
Default Re: Dungeon Fantasy 1-2 -- Ranking of PC Templates Chosen by Your Players

You can certainly do that -- if you want to convert the Barbarian into a combat character. However, the Barbarian is not the optimized combatant in a DF group. The Barbarian is the strong-guy and backs up the Knight and Scout in their roles.
RobKamm is offline   Reply With Quote
Old 08-12-2011, 09:27 AM   #26
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Dungeon Fantasy 1-2 -- Ranking of PC Templates Chosen by Your Players

Yeah, the poor barbarian is misunderstood. He's often classed as a "warrior" in casual DF writing because it's that or "sage," "sneak," or "spellcaster," and he's none of those. Also, he certainly is combat-oriented, just not combat-exclusive; his primary jobs are twofold:

1. Being muscle for muscle's sake – lifting gratings, bending bars, lugging huge chests of loot, and pulling up four little buddies on a rope – as contrasted with muscle for combat's sake.

2. Being the rough-and-ready outdoorsman – wrestling bears, swimming across ice-cold water, and clearing dire brambles with his bare hands – as contrasted with some sort of snooty druid or sneaky scout.

Being strong and tough also makes him respectable at combat, and gives him a secondary niche as the guy who can, with the right gear and power-ups, deal out the single largest physical attack. However, this isn't a high-skill, low-prep scenario, but a medium-skill set piece.

In modern terms, he's not armor (knight) or commandos (scout), or a specialist anti-something unit (holy warrior) or light infantry (swashbuckler), but more like some sort of combat engineers with armored dozers who can certainly plow stuff into the ground under fire but also drag around heavy loads and do work off the battlefield.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 08-15-2011, 12:29 AM   #27
Highland_Piper
 
Highland_Piper's Avatar
 
Join Date: Jul 2006
Location: Oxford, UK
Default Re: Dungeon Fantasy 1-2 -- Ranking of PC Templates Chosen by Your Players

My DF campaign is a bit different as there is no outdoors in the normal sense. My DF world takes place in a completely underground setting of mega dungeons. There are pocket dimensions (none larger than a few square miles), and fantastic cities (called burrows). But because of this the characters take on a slightly different role.
  1. Knight
  2. Scout
  3. Wizard
  4. Martial Artist
  5. Bard
  6. Thief
  7. Holy Warrior
  8. Cleric
  9. Barbarian
  10. Swashbuckler
  11. Druid
__________________
Quote:
Originally Posted by Carl Sagan
"If you want to make an apple pie from scratch, you must first create the universe"
GURPS Mega Dungeons DFRPG Facebook Page
Highland_Piper is offline   Reply With Quote
Reply

Tags
dungeon fantasy, kromm answer


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:38 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.