11-07-2014, 02:49 AM | #31 | |
Join Date: Jan 2010
Location: Brighton
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Re: Balancing High Size Modifier
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If however you increased your SM with increasing your ST then yes you'll have problem, but that's a pretty unrealistic thing to do (If only in terms of how animals do weight to ST) Last edited by Tomsdad; 11-07-2014 at 05:27 AM. |
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11-07-2014, 03:14 AM | #32 |
Join Date: Jan 2010
Location: Brighton
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Re: Balancing High Size Modifier
Surely that's factor of the 12" object having more HP than the 6" one? i.e say its 1hp per inch, 1hp damage is 1/12th of total for the 12" object, but 1/6th of total for the 6" one.
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11-07-2014, 04:38 AM | #33 | |||
Join Date: Nov 2011
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Re: Balancing High Size Modifier
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That could work out rather awkwardly. Mass in gurps is supposed to be a zero point feature and the system is built around that. As it stands everyone could choose whatever SM and just state that they weigh a pound.You can certainly build a working system around scaling armour weight by character size (being made of lead shouldn't make your armour weigh more) and there are significant advantages in doing so but it has serious downsides that need to be overcome. Last edited by Sindri; 11-07-2014 at 04:45 AM. |
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11-07-2014, 05:11 AM | #34 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Balancing High Size Modifier
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But the SM-2 PC gets a big boost, possibly literally, by human characters, while the poor SM+1 Ogre stays stuck in the pit, because no one can pull him out. (Holy run on sentences, Batman!) I do dislike how severely Gurps penalizes my bookish ogre/giant concept.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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11-07-2014, 05:19 AM | #35 | |
Join Date: Nov 2011
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Re: Balancing High Size Modifier
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Poor ogre mages don't get a lot of love. |
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11-07-2014, 05:26 AM | #36 | |||||||||
Join Date: Jan 2010
Location: Brighton
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Re: Balancing High Size Modifier
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And while I agree Conan often wore armour, we never really see him paying for it. Quote:
You say only one advantage that is discounted but it's an advantage that gives more than one benefit extra ST allows me to hit harder, carry more and with stand more damage. Moreover it's one that has a synergistic relationship with the benefits given by SM+1 (reach and grappling) More esoterically a stat normaliser like myself might be more accepting of increases to ST given a SM+1. (that's not a general point though) Quote:
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A ST15 SM+1 costs 45 points more than ST10 SM+1, they will have more difficulty wearing armour that fits them since their BL will be 20lbs not 45lbs, but they have those extra points as compensation. Quote:
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Not sure what you mean here there is already a system for adjusting armour weight by character weight, and it has nothing to do with lead armour not weighing more? What are the disadvantages you mention. Last edited by Tomsdad; 11-07-2014 at 05:44 AM. |
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11-07-2014, 05:34 AM | #37 | |
Join Date: Jan 2010
Location: Brighton
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Re: Balancing High Size Modifier
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Well no rule is going to survive the equivalent of "yes I'm 12" tall with ST 20 and I weigh 1lb, woo my DR6 plate armour weighs almost nothing make it DR60" Last edited by Tomsdad; 11-07-2014 at 05:57 AM. |
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11-07-2014, 06:05 AM | #38 | ||||||||||
Join Date: Nov 2011
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Re: Balancing High Size Modifier
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Anyway ErhnamDJ was talking about encumbrance not money. Quote:
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I don't have complaints about a ST 7 human. Quote:
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Discussing in the sense of "talking about" yet. Discussing in the sense of "primary purpose of the thread" no. There has been a lot of electronic ink spilt on this subject already. I'm happy to engage in a side discussion about the necessity of the thread in the first place, but it's primary purpose is to discuss solutions under the assumption that the problems are valid. Quote:
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The downsides are that if you want to take the normal rules and switch weight scaling by SM to smooth weight scaling volume you need to come up with the price of larger or smaller volumes and establish minimums and maximums of volume for various other stats.If not wearing armour is a legitimate choice in other regards it is also difficult to balance the trait between people wearing armour for whom it matters a good deal and people who aren't for whom it's almost free points. Quote:
Rules frequently survive the equivalent by not allowing the situation to develop in the first place. Last edited by Sindri; 11-07-2014 at 06:12 AM. |
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11-07-2014, 07:15 AM | #39 | |||||||||||||||
Join Date: Jan 2010
Location: Brighton
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Re: Balancing High Size Modifier
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Something that extra ST more than compensates for as per the other points. Quote:
Either way there's also the point that if the other two dimensions are both much smaller than the longest you go down SM, which I think is where being skinny comes in. Quote:
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They would have the same issues as lower than average ST larger creature Quote:
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I have to say ultimately I think in terms of absolute points values doesn't work for SM, because the ads/dis-ads are so wide ranging and dependent on setting. Quote:
Either way that particular dilemma can easily be tackled by the point about density made at the top. |
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11-07-2014, 07:21 AM | #40 |
Banned
Join Date: Aug 2004
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Re: Balancing High Size Modifier
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Tags |
balance, brainstorm, house rules, size modifier, strength |
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