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Old 08-01-2015, 04:22 AM   #1
Carnwennan
 
Join Date: Oct 2014
Location: Newcastle, England
Default [DF3, DF13] SM affecting loadout price

Hello! I've been fiddling around with a pixie swashbuckler for a while (it sounds awful, and it is) and I've ran into a bit of an issue:

By Tiny Tools (DF3:8), cost of weapons and armour does not change with SM because of expensive magical forging processes and plagues of crows having learnt to attack pixie caravans for shiny loot, driving up the price (paraphrased).

However, this is not reflected in DF13, with costs of loadouts varying across size modifiers.

Why is this the case? I didn't think that Tiny Tools was an optional rule. Have I missed something vital somewhere or is this an intentional design decision? Should I be using the values given in DF13 or should I be using Tiny Tools? Any help would be appreciated.

Last edited by Carnwennan; 08-01-2015 at 05:25 AM.
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Old 08-01-2015, 06:55 AM   #2
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: [DF3, DF13] SM affecting loadout price

By Tiny Tools, there are TWO options:

Quote:
Originally Posted by DF3:8 Tiny Tools box
Cost depends on construction:
Faerie: Effectiveness doesn’t otherwise change. Neither does cost.
Mundane: Multiply cost by weight factor. . Melee weapons bend easi-
ly, gaining an armor divisor that multiplies enemy DR
...
Ranged weapons have less range than ST would indicate...
This is repeated on DF 13 page 4.

Since these haven't been indicated to be special faerie tools, they're obviously normal ones.
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