05-20-2012, 01:48 PM | #1 |
Join Date: Mar 2010
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[Supers] [My Campaign] Power Construction/Review
A thread for me to post powers as I build them for the npcs in a modern supers campaign that I'm currently constructing. I'm doing this in a public thread in order to provide examples for others to use (if they wish) and to potentially get feedback (or not, as it happens). Questions and whatnot are always welcome.
Let me start with the core ability of a control-type metahuman who works with the city as a police officer in a high threat response unit dedicated to handling super-criminals. "Field Containment" (Binding 16) ([285] with Multiplicative Modifiers, [461] with Standard Modifiers) Modifiers: Area Effect (Spherical) (64 yard radius), +410%; Aura, +80%; Cosmic (Can apply Reduced Fatigue Cost to Super Effort), +50%; Cosmic (Can purchase Wall (Rigid)), +50%; Cosmic (Can use both Wall (Permeable) and Wall (Rigid) at the same time (on different hexes)), +50%; Engulfing, +60%; Low Signature, +10%; Persistent, +40%; Reduced Fatigue Cost 1, +20%; Selective Area, +20%; Selectivity, +10%; Super-Binding, +400%; Unbreakable, +40%; Underwater, +20%; Wall (Permeable) (Any Shape), +60%; Wall (Rigid) (Any Shape), +60%; Melee Attack (Reach C), -30%; Power Modifier (Meta), -10% Note: Area Effect (Spherical) starts at +35% for a 2 yard radius, with each doubling of the radius adding an additional +75% to the enhancement cost. Costs based on a post by munin here. A rather nasty ability, "Field Containment" can selectively lock down everyone and everything within a roughly football-field-sized sphere around the user with a "field" capable of resisting an impressive amount of force all by itself (Binding ST 1000); the user can stunt for greater area and effect if needed. This specific build has a limitation in that it is blocked by cover; adding malediction would remove that limitation for a reasonable increase in cost but would allow the target(s) a resistance check. The ability to place both permeable and impermeable "field" walls (and other configurable shapes) within the controlled area adds a nice bit of flexibility. Last edited by Sunrunners_Fire; 05-20-2012 at 03:30 PM. Reason: Fixed Power Modifiers and Point Cost Totals (Again!) |
05-20-2012, 01:55 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Supers] [My Campaign] Power Construction/Review
How about selective or variable enhancement to save on the various walls?
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05-20-2012, 02:00 PM | #3 |
Join Date: Mar 2010
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Re: [Supers] [My Campaign] Power Construction/Review
I'm not sure I understand. "Field Containment" currently has both Selective Area and Selectivity; it doesn't currently have Variable as I couldn't think of a reason for him to ever use less than its' full strength ... Would you be willing to give me an example of what you're referring to?
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05-20-2012, 02:50 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Supers] [My Campaign] Power Construction/Review
Currently you have
Wall (Permeable) (Any Shape), +60%; Wall (Rigid) (Any Shape), +60%; Using Alterantive Enhancements that would be Wall (Permeable) (Any SHape) +60% + Wall (Rigid) (Any Shape) +12% I haven't looked up the rest to see if that would be useful but saves you a few points right there. Unless you want Rigid and Permeable at the same time which with selective area might be allowed by the GM. |
05-20-2012, 02:59 PM | #5 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Supers] [My Campaign] Power Construction/Review
Quote:
Ghostdancer
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05-20-2012, 03:02 PM | #6 | |
Join Date: Mar 2010
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Re: [Supers] [My Campaign] Power Construction/Review
Quote:
Personally (as I'm the GM, :grins;), I was going to have the NPC with this power place some hexes as permeable and some hexes as impermeable during the same usage. Thinking about it, I'm not sure if thats' RAW (and if its' not, I'll have to decide how I want to handle it). |
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05-20-2012, 03:05 PM | #7 | ||
Join Date: Mar 2010
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Re: [Supers] [My Campaign] Power Construction/Review
Quote:
Quote:
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05-20-2012, 03:06 PM | #8 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Supers] [My Campaign] Power Construction/Review
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He does not have to use the Super Effort every time so can just spend the 1 point when he needs it really strong. Your better off buying up FP or an ER in most cases of Super Effort. |
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05-20-2012, 03:10 PM | #9 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Supers] [My Campaign] Power Construction/Review
Quote:
Ghostdancer
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
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05-20-2012, 03:12 PM | #10 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Supers] [My Campaign] Power Construction/Review
Quote:
Quote:
Edit: You can't actually have Rigid on a Binding attack, its only for Innate Attacks, I'm sure another level of Cosmic would let you ignore this restriction.
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power construction, powers, supers |
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