02-20-2018, 09:17 PM | #11 | ||
Join Date: Oct 2005
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Re: Heavy Weapons, once again.
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I still might prefer 2INF to one sniper, just to provide more targets. 1 SHVY vs 3 snipers - I'd take the SHVY unless on a swamp map. I don't think I'd take them if the battlefield has enough clear terrain and roads to support MSLs. Maybe that last comparison says we should be questioning Henry's calculator. Would you rather take 3 snipers or 2 MSL? No snipers at R3 if you get that choice. Two MSLs are likely more durable at D2 each, hit twice as hard, and not horribly immobile in the woods. Maybe you can just park them in the swamp Given that, what does the forum think of A1 R4 D1 M2, doubled in overruns, can fire while mounted, takes two seats, for 4 VP each? I think it's worth a game at least. |
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02-21-2018, 04:34 AM | #12 |
Join Date: Jan 2007
Location: Rio de Janeiro, Nova Brasília
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Re: Heavy Weapons, once again.
I don’t know about the “takes two seats” deal. It is going to make them unusually vulnerable when transported.
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02-21-2018, 10:21 AM | #13 | |
Join Date: Oct 2005
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Re: Heavy Weapons, once again.
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It could be too fiddly. What's the restriction on HWTs ? Is it "no hitching rides" ? Last edited by dwalend; 02-21-2018 at 07:33 PM. |
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02-21-2018, 11:13 AM | #14 |
Join Date: Jan 2007
Location: Rio de Janeiro, Nova Brasília
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Re: Heavy Weapons, once again.
AFAIK, there is no restriction: just a lot of talk about how one is needed.
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02-21-2018, 07:32 PM | #15 | |
Join Date: Oct 2005
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Re: Heavy Weapons, once again.
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02-22-2018, 04:11 AM | #16 |
Join Date: Jan 2007
Location: Rio de Janeiro, Nova Brasília
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Re: Heavy Weapons, once again.
For what it is worth, I think those rules are reasonable. Although why anyone would waste VPs on extra missiles is beyond me. A unit that fires its missile is, by definition, within 4 hexes of an enemy unit. A truck is not going to survive in that environment.
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02-22-2018, 10:07 PM | #17 | |
Join Date: Oct 2005
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Re: Heavy Weapons, once again.
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Having a stash of spares at a hard point could be an interesting gimmick for a scenario. |
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02-23-2018, 04:18 AM | #18 |
Join Date: Jan 2007
Location: Rio de Janeiro, Nova Brasília
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Re: Heavy Weapons, once again.
A WPNs platoon cost the same as two MSL, but move and defend better in close terrain, can be sped up by GEV-PCs, and can fire off three shots at once. I think that they are about equal to the two MSL. Giving them the ability to fire while transported, however, is too much of a good thing.
Last edited by Macunaima; 02-23-2018 at 02:07 PM. |
02-23-2018, 08:25 AM | #19 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Heavy Weapons, once again.
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According to the Battle Box draft rules (more recent than, and we can assume will supersede, the website-published supplementary rules), HWTs can't fire the missile while mounted, or in the turn they dismount. For sake of rules consistency, it should probably be that way for any infantry with a "special attack": infantry with special attack options may only use their basic 1/1 attack while mounted, may not use their special attack in the turn they dismount, and may not use their special attack in any phase [fire phase or overrun round] they used their basic attack. Conceptually, it makes sense...you're not going to be popping off mortars, missiles, anti-material rifles, etc from the flank of a bouncing tank, but there's nothing stopping you from running rounds through your standard-issue rifle. There's also no mention of "two seats" for HWTs, so that's probably a non-starter that was squashed in playtesting. There's still the potential for revisions before release, but it's probably a safe assumption to let that one go.
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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02-23-2018, 11:59 AM | #20 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Heavy Weapons, once again.
The only reason I can see Snipers taking up more room on a GEV-PC to fire is because they need to lie down with they long-range weapons to properly use them. But they totally should be able to pack on normally for transport purposes, along with firing regular weapons. But like with regular HWT, I say just don't let them fire when mounted, and it keeps things simple, aligned with existing rules, and doesn't make them too powerful.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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