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Old 01-14-2018, 01:41 PM   #1
Oneiros
 
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Default TFT - Game Accessories

I was wondering a couple things regarding table top accessories for playing TFT in the modern age. I guess this is both asking if such things exist, and a wish list for TFT when the new version comes out.

1) Multi-hex bases for miniatures. For a giant or dragon, are there any companies that currently create miniature bases suitable for hex maps, with two, three and four hex arrangements? (A 7 hex for big dragons might be asking too much). Either flat for regular miniatures or slotted for Cardboard Heroes would be great.

Could this possibly be something SJG might produce for TFT (especially since it would also be suitable for GURPS/Dungeon Fantasy?)

2) Durable mat with mega-hexes. Along the lines of a vinyl Chessex battlemat. Does such a thing exist? I don't know if any other games even use the mega-hex concept, so I'm thinking not. But I'd love to have a 3'x4' mat like the ones I currently use but with mega-hexes already printed on it. (Assuming the new TFT version still uses mega-hexes.)

3) When's TFT getting its own sub-forum? ;)
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Old 01-14-2018, 03:10 PM   #2
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All I can say now is that those are not invalid ideas. If someone specializing in battlemats wanted to do a megahex map, I'd listen. OTOH, if you are into making and painting big miniatures, creating a specific base is probably not much of a challenge. Laser cutter if you want to machine it, Sculpey if you want to sculpt it, probably lots of other options depending on what you work with.

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(Assuming the new TFT version still uses mega-hexes.)
Now that's an interesting point. Are the megahexes really useful, or do they just make the maps nonstandard?
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Old 01-14-2018, 06:27 PM   #3
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Are the megahexes really useful, or do they just make the maps nonstandard?
I used a wet-erase battlemat that did not have megahexes, so I just counted hexes instead. It isn't onerous, and it makes standard hex mats/boards usable. A really nice wet/dry erase magnetic hex mat would be a great addition to a TFT boxed set.
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Old 01-14-2018, 06:45 PM   #4
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Default Re: TFT - Game Accessories

Megahexes would certainly call it out as being for TFT for sure. Maybe a dot to mark the center hex of each megahex; the marking becomes unobtrusive but still there.
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Old 01-14-2018, 06:50 PM   #5
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Default Re: TFT - Game Accessories

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Megahexes would certainly call it out as being for TFT for sure...
I like megahexes. It feels strange to me to play TFT on a plain hex map.
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Old 01-14-2018, 10:14 PM   #6
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It's worth questioning the value of MH, but I'm 'pro'. I particularly like the idea of using MH as a way to make range and area calculations quicker and more visually obvious.
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Old 01-15-2018, 07:48 AM   #7
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Default Re: TFT - Game Accessories

I like using minis, but not a big mini builder/painter myself. Fortunately, others I game with are moderate fig collectors, so we generally have what we need. When I need more, I have used Cardboard Heroes, Pathfinder Pawns, and plain ole dice. I also keep a Bag O' Zombies!!! in my DM bag that see a fair amount of use.

Of course, most of the larger figs are designed for square grids, with square or round bases. That's why I'd like to see the multi-hex bases for hex based games, and would really like Cardboard Hero compatible versions. (A 5-hex long CBH dragon would look awesome.)

After doing a bit of searching, I think the simplest home made approach would be to take existing single hex fig bases and glue them into the various multi-hex configurations. To make them CBH compatible, it'd be easy enough to glue a CBH (or Pathfinder Pawn) base (or two) on top.

Many hex bases I see though have slightly sloped edges. Any recommendations for hex bases with flat vertical sides, for better contact when gluing?

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Originally Posted by Chris Goodwin View Post
Megahexes would certainly call it out as being for TFT for sure. Maybe a dot to mark the center hex of each megahex; the marking becomes unobtrusive but still there.
The dot mark on a regular mat is a great idea. Use a permanent pen, and you've got a dedicated TFT map. (Braver souls might even trace out the mega-hex borders in permanent marker.)

As for usefulness, I also like the quick visual calculation mega-hexes give. Again, would help my own GURPS averse players, who didn't like the range/speed calculation involved for ranged combat.
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Old 01-16-2018, 12:31 PM   #8
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Quote:
Originally Posted by Steve Jackson View Post
All I can say now is that those are not invalid ideas. If someone specializing in battlemats wanted to do a megahex map, I'd listen. OTOH, if you are into making and painting big miniatures, creating a specific base is probably not much of a challenge. Laser cutter if you want to machine it, Sculpey if you want to sculpt it, probably lots of other options depending on what you work with.
But, thinking in terms of Cardboard Heroes, such bases would be a wonderful addition...

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Now that's an interesting point. Are the megahexes really useful, or do they just make the maps nonstandard?
Personally, I find them extremely useful for what I assume their intended purpose was -- figuring missile weapon range effects. I also find them useful for mapping, believe it or not, feeling that a 10' square is pretty close to a megahex, and a 5' square is pretty close to a single hex (not as close, but still a useful guide). In short, I'd hate to see them go away.

(Slightly off-topic, but still at least tangential...) Finally, didn't someone do a "conversion" thing where they showed how to convert megahexes into squares at one time? That might be a very useful tool for helping convert mapping into grid paper for buildings and the like, while simultaneously retaining the advantages of hexes for combat and range calculations. (I can't find it in my files right now, but I distinctly remember the author dealing with odd room shapes, corridors, T-intersections, and so on.) And hexes are enormously important to TFT's tactical combat simulation -- without them it not only wouldn't be the same, it also wouldn't work nearly as well.

Last edited by JLV; 01-16-2018 at 12:35 PM.
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Old 01-16-2018, 03:15 PM   #9
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Originally Posted by JLV View Post
Personally, I find them extremely useful for what I assume their intended purpose was -- figuring missile weapon range effects. I also find them useful for mapping, believe it or not, feeling that a 10' square is pretty close to a megahex, and a 5' square is pretty close to a single hex (not as close, but still a useful guide). In short, I'd hate to see them go away.

(Slightly off-topic, but still at least tangential...) Finally, didn't someone do a "conversion" thing where they showed how to convert megahexes into squares at one time? That might be a very useful tool for helping convert mapping into grid paper for buildings and the like, while simultaneously retaining the advantages of hexes for combat and range calculations. (I can't find it in my files right now, but I distinctly remember the author dealing with odd room shapes, corridors, T-intersections, and so on.) And hexes are enormously important to TFT's tactical combat simulation -- without them it not only wouldn't be the same, it also wouldn't work nearly as well.
Given that a hex is a hex... I mean, it's been a very long time since I've had any TFT materials, and I don't recall something as basic as the exact size of a hex... but given that movement, range, and distance are measured in terms of hexes, does it really matter whether a hex is a yard or a meter? In my erstwhile TFT clone, I assumed that one hex was either one yard or one meter. Three meters (or a megahex, or a "multihex" as I called it) comes in within rounding error of ten feet across.

I'll quote myself here:

Quote:
If using a square grid, one multihex is a group of nine squares arranged three-by-three; it might prove useful to set one multihex to be 10 feet by 10 feet. In a square grid, assume that for lateral movement, one diagonal square is equal to two squares of movement distance, but for areas assume that one space diagonally is equal to one hex (one yard or meter).
I happen to have a couple of Noteboards that are marked with both squares and hexes. These are great for both square-grid mapping and hex-grid movement. If I didn't have those, I would use a transparent sheet; overlay it on a one-inch square grid to draw my maps, then overlay it on a one-inch hex grid for play. Or I wouldn't bother, and I'd just draw square-grid buildings (or dungeon walls, etc.) on hex-grid media using a ruler.
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Old 01-16-2018, 03:46 PM   #10
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The "Conversion Thing" I'm talking about was an actual set of hexes, laid out to conform with squares, with appropriate rules (not many) on how to read and use them, which you could print out and use for play. I sure wish I could find the copy I KNOW I downloaded of them! ;-)

As far as the "official" dimensions of the hexes in TFT go, they were one hex = 1.3 meters, and a megahex = 4 meters. If a meter is 3.28 feet (which is close enough for my targeting work for guided weapons, and therefore should satisfy our requirements for accuracy here), then each hex equals 4.264 feet across (pretty close to five feet) and one megahex equals 13.12 feet across (which would actually be a bit more than we like to allow, but given that walls are always drawn on the lines of the graph paper, and are usually not trivial in thickness given medieval load-bearing wall construction techniques for above ground buildings, I think we can say that 10' is close enough. So yeah, not an issue.

Last edited by JLV; 01-17-2018 at 02:46 AM.
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