05-19-2015, 12:07 PM | #21 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Hidden Rolls & Luck
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I use this with GURPS Luck by simply allowing a use of Luck to produce a guaranteed level of good luck, in addition to whatever gets rolled. You could also allow the player to roll three times, but buying a guarantee of a level of luck is more reliable. |
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05-19-2015, 12:28 PM | #22 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Hidden Rolls & Luck
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05-19-2015, 01:12 PM | #23 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Hidden Rolls & Luck
No way. Far too meta for my tastes.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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05-19-2015, 01:28 PM | #24 | |
Join Date: Jul 2008
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Re: Hidden Rolls & Luck
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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05-19-2015, 01:51 PM | #25 |
Join Date: Jun 2013
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Re: Hidden Rolls & Luck
I think the general rule of thumb is, if a dice roll is involved, Luck can come into play. If a dice roll isn't involved, only Serendipity will do. If the existence of a patrol is determined by a dice roll, then, you can use Luck to make it less likely to exist at this point in time. If the GM rules the patrol crosses at precisely 0800 and the characters happen to be there at 0800, Luck could only help to prevent the guards from noticing them during the inevitable Sense check, while Serendipity may be able to serve to have the guards get distracted by a rabbit long enough for the characters to get to safety.
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05-24-2015, 12:10 PM | #26 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: Hidden Rolls & Luck
The only situations where I roll the dice in secret is reaction rolls and some specific perception rolls.
My criteria for saying something like "Hey, im making some important rolls, you interested in using your luck?" is based on 3 criteria 1 - Player Awareness: If the player is not aware of the importance of the roll (due to being distracted or the like), Ill throw a reminder 2 - Importance: If the players are being subjected to a reaction roll ill remind them they can use luck on it only if they rolled horribly or if the NPC in question is a very important one (in terms of making certain objetives viable for the group etc.) 3 - Injury & Death: Traps and etc. Ill warn players that there are perception rolls being rolled |
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