12-07-2022, 05:09 AM | #17 |
Join Date: Jun 2013
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Re: Explosive Arrows and Ancient Rockets
Actually, I'm assuming dice of blast damage get converted directly into fragmentation damage on a one-to-two basis - that is, you lose 1d cr ex to gain [2d]. This is primarily based off a grenade from HT that has a removable fragmentation jacket, but IIRC from back when I came up with the equivalence, it seems to work for other explosives as well. It's at least a more usable rule than what we have now (which is a big fat Nothing Sandwich).
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