05-16-2013, 05:31 AM | #31 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Alternate Talent pricing for math heads
848, once you get rid of anything that has a required specialization (such as Divination and Create Elemental), forgetting Syntactic Magic, spells that appear in later books, and not treating Clerical and Ritual as separate spells.
What? Funny things happen when you work with GCA too much, like building a spreadsheet with every spell in it (not to mention every important bit of information about every spell).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
05-16-2013, 05:55 AM | #32 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Alternate Talent pricing for math heads
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05-16-2013, 06:08 AM | #33 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Alternate Talent pricing for math heads
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I prefer to only use profanity for aggressive emphasis or humor. :) Most would have IQ 10, and one to four points in their profession. That's not nearly enough to make a spell useful or safe. I'd much rather risk a nicked ear than a face eating demon or other backlash.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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05-16-2013, 06:12 AM | #34 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Alternate Talent pricing for math heads
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05-16-2013, 06:18 AM | #35 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Alternate Talent pricing for math heads
But I asterisk-ed the word this time. Are you objecting to my not doing it to every letter? I have never heard of anyone getting that bent out of shape about even the concept of profane words. Is that against the forum rules? It never occurred to me that it might be.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
05-16-2013, 06:20 AM | #36 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Alternate Talent pricing for math heads
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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05-16-2013, 06:30 AM | #37 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Alternate Talent pricing for math heads
In a setting where that's not the case and spells like Haircut are routinely used, such as Technomancer then magic can be used for regular jobs. This is no different from saying that you are using the Ritual Magic rules, or that you are using Trading Energy for Skill or even that you are using Spirit Mediated Energy Gathering Path Magic with Corruption.
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05-16-2013, 02:30 PM | #38 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Alternate Talent pricing for math heads
I like the idea of greater/broader "aptitude" talents to represent subsets of IQ and DX. I was thinking the other day about just what those two attributes represent, and how they could be broken down into secondary attributes. It would certainly be nice to be able to buy them up or down independently.
IQ: Perception, Will, Reasoning (problem-solving), Social (social intelligence), Memory, Cunning, Wits (quick-thinking), Spatial (spatial reasoning), Experience (breadth and depth of life experience, education) DX: Agility (gross motor skills, whole-body dexterity), Reflex (raw speed, not endurance speed), Dexterity (manual dexterity, fine motor skills), Flexibility These, are more like secondary attributes than super-talents. But if DX and IQ were broken down into them, and skills were based on these instead of IQ and DX, then some of the pricing and power issues of those two might be resolved. IQ and DX could still be used (as meta-traits), for convenience and simplicity. Aw, live a little.
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) Last edited by Vaevictis Asmadi; 05-16-2013 at 02:37 PM. |
05-16-2013, 02:38 PM | #39 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Alternate Talent pricing for math heads
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05-16-2013, 02:40 PM | #40 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Alternate Talent pricing for math heads
My above break-down is quite detailed, but IQ and DX could certainly be broken down less finely.
For example: IQ: Perception, Will, Reasoning (problem-solving), Social (social intelligence), Memory (including general life experience), Wits (quick-thinking, cunning) DX: Agility (gross dexterity, flexibility), Reflex, Dexterity (manual dexterity) This IQ breakdown is no more detailed than what the Storyteller system uses, though that has no Memory attribute, and divides my Social into Charisma and Manipulation. Basic Speed is already a sub-attribute, though it conflates reflexes and combat speed with endurance speed for travelling, which doesn't make sense. Manual Dexterity is already a thing you can buy up or down, as a(n) (dis)advantage. Reflex could be further lumped into Agility, and simply used in the formula for Basic Speed (since it has no other use, really). On the other hand, Reflex seems to be that thing that people subtract from DX to yield DX! -- the thing that helps with Combat Reflexes. I might start with: DX [20/lv] >Reflex [5/lv] >DX! [15/lv] >>Agility [5/lv] >>Manual Dexterity [10/lv] IQ >Per [5/lv] >Will [5/lv] >IQ! [20 or 25/lv] >>Reasoning [5 or 10/lv] >>Social Intelligence [5 or 10/lv] >>Wits [5/lv] >>Memory [5/lv]
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) Last edited by Vaevictis Asmadi; 05-16-2013 at 02:52 PM. |
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attributes, house rules, sagatafl, talent |
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