02-04-2014, 02:11 PM | #1 |
Join Date: May 2011
Location: California
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Enhancement of the Sun?
I'm creating an innate attack for a paladin of light, and I wanted it to be considered damage from the sun in terms of weakness to sunlight. How would I go about doing this?
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02-04-2014, 02:20 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Enhancement of the Sun?
If it's exploiting an existing Weakness or Vulnerability then it's a +0% enhancement. If it does double damage to a specific type of target without exploiting the target's own traits then it's Accessibility: Half Power against everything except X.
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02-04-2014, 03:02 PM | #4 | |
Join Date: Jun 2013
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Re: Enhancement of the Sun?
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In a setting where Sunlight isn't such a Big Deal, and the types of foes against which this particular aspect applies are exceedingly rare, a Perk or simply +0% Enhancement would be appropriate. |
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02-04-2014, 03:14 PM | #5 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Enhancement of the Sun?
You probably should still list Weakness or Vulnerability under Traits for monsters. If you don't, then the ability that "counts as sunlight for creatures with an appropriate Vulnerability or Weakness" doesn't have any special effect on that creature; even if it is a "vampire", but the ability with "Half damage except against vampires" does full damage.
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02-04-2014, 03:19 PM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Enhancement of the Sun?
I might be tempted to handle it via unusual background, actually. A power special effect that many creatures are vulnerable to and few are resistant to is logically more valuable than a special effect that many creatures are vulnerable to and few are resistant to, but which category a given special effect fits into is an issue of world design, and unusual background is in large part intended for balancing out that sort of setting-specific benefit.
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02-04-2014, 03:25 PM | #7 | |
Join Date: Jun 2013
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Re: Enhancement of the Sun?
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02-04-2014, 03:33 PM | #8 | |
Join Date: Jun 2006
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Re: Enhancement of the Sun?
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If you define your Innate Attack as being bolts of fire, you don't pay extra for it because some things might have a weakness against fire, or for that matter pay less because some things will have DR against fire. Same deal with "sunlight". Sure it'll occasionally zap some monsters more effectively, but it'll occasionally be totally useless because the targets are sitting a pool of magical darkness. And in the setting where sunlight *is* that big a deal, there probably *should* be defenses. If you happen to run up against a vampire lich who has an Endure Sunlight spell - a not particularly bizarre thing to have worked on if you are an immortal magic user with a special vulnerability - your attack does nothing even though a light attack defined as a laser beam might be normally effective.
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-- MA Lloyd |
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02-04-2014, 03:35 PM | #9 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Enhancement of the Sun?
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02-04-2014, 03:58 PM | #10 | ||
Join Date: Jun 2013
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Re: Enhancement of the Sun?
Fair enough.
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EDIT: I'm talking about frequency of occurrence in most fiction, naturally. Quote:
I still feel +20% is appropriate, I was simply giving an explanation for why I think it's worth additional points. It doesn't make your attack any weaker (barring the existence of defenses that work against sunlight specifically, but such tends to be quite rare) but does give it additional utility against an often-wide range of foes (Evil being hurt by sunlight specifically is a common trope) when compared to making it consist of simple run-of-the-mill light. Generally speaking, the only defenses that work against sunlight are those that work against most/all light, while foes that are unaffected by light that isn't sunlight are hardly unheard-of. |
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Tags |
attack, innate, sun, weakness |
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