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Old 12-10-2018, 08:29 AM   #61
GM Joe
 
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Default Re: Battlefields KS

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Originally Posted by philreed View Post
This is not true. There are no plans for a box that holds everything.
But I had a forklift for my game room all picked out!
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Old 12-10-2018, 08:53 AM   #62
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Default Re: Battlefields KS

Some fan will be posting a picture of a shipping container in the Ogre colors.
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Old 12-10-2018, 12:33 PM   #63
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Default Re: Battlefields KS

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But I had a forklift for my game room all picked out!
Don't you mean a Vulcan Drone? :P
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Old 12-10-2018, 01:35 PM   #64
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Default Re: Battlefields KS

M4 and M5 are both new with this campaign, yes?
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Old 12-10-2018, 01:43 PM   #65
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Default Re: Battlefields KS

As a minor stretch goal, could we get the Ogre Terrain PDF with hex grids added to use with the new maps?
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Old 12-10-2018, 01:49 PM   #66
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Default Re: Battlefields KS

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Originally Posted by Dave Crowell View Post
M4 and M5 are both new with this campaign, yes?
yes, they are.
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Old 12-10-2018, 04:40 PM   #67
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Default Re: Battlefields KS

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Originally Posted by Dave Crowell View Post
M4 and M5 are both new with this campaign, yes?
As GP stated, yes they are.

They are designed to geomorph with each other, AND to maps M1 and M3, to create a 2x2 quad map to play upon. An Update describing this will be posted later in the campaign.

D.
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Old 12-10-2018, 05:11 PM   #68
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Default Re: Battlefields KS

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They are designed to geomorph with each other, AND to maps M1 and M3, to create a 2x2 quad map to play upon. An Update describing this will be posted later in the campaign.
Whoa wait.. what?? These are _fully_ geomorphic? I thought they were going to be _partially_ geomorphic (at least within the tolerances available with the mat material). Are you saying they will match all sides of each other?
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Old 12-10-2018, 05:32 PM   #69
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Default Re: Battlefields KS

Sweet! Geomorphing all four mats together sounds awesome. As if G1-3 and S1-3 didn't give enough options for big battlefields.
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Old 12-10-2018, 05:43 PM   #70
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Default Re: Battlefields KS

Quote:
Originally Posted by GranitePenguin View Post
I thought they were going to be _partially_ geomorphic (at least within the tolerances available with the mat material). Are you saying they will match all sides of each other?
The truth lies somewhere in-between. There are some sides that will require minor overlay assistance to geomorph (such as a rail leaving one map without rail on the next, whereas the roads will match), many will match up without issue (within mat tolerances) and a couple will be unique edges (at least, for now!)

D.
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