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Old 04-19-2013, 11:53 AM   #1
mehrkat
 
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Default immovable power

Hi All,

I'm trying to figure out how to make an "immovable" power.

I know absolutes don't work in GURPS but I'm basically trying to figure out how to make a power where when the character braces themselves against a surface they are incredibly likely to stay on that surface.

I know Clinging helps but is there a strength roll to clinging to resist knockback or being moved once you are clung on? If so I would just add specialized strength only usable for that purpose.

Other than that all that I can find that makes you immovable is SM. I guess I could do growth, only for purposes of clung knockback :)

thanks ahead of time.
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Old 04-19-2013, 12:32 PM   #2
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Default Re: immovable power

Additional HP only for KNB resistance and I think there is even a knockback resistance build somewhere.
Also consider the mass increased affliction from GURPS Power Ups: Enhancements.
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Old 04-19-2013, 12:35 PM   #3
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Default Re: immovable power

Quote:
Originally Posted by Refplace View Post
Additional HP only for KNB resistance and I think there is even a knockback resistance build somewhere.
Also consider the mass increased affliction from GURPS Power Ups: Enhancements.
i KNOW THESE TWO:

Brick's Slower Train Stopper (-20%/-40%):
Binding 10 (Melee Reach C, -30%, All-Out Attack, -25%; Costs 1 FP, -5%; Accessiblity, Only on Objects/Beings that move towards you, -10%; Triggered Delay, when Binding ST exceeds 1/2 Victim ST, +50%) [14] + Clinging (only while using Binding, -40%) [12]

Brick's Instant Train Stopper (-65%):
Binding 107 (Melee Reach 1, -25%, All-Out Attack, -25%; Costs 1 FP, -5%; Accessiblity, only on Objects/Beings that move towards you, -10%) [75]
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Old 04-19-2013, 12:41 PM   #4
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Default Re: immovable power

Extra HP (Only to resist knockback, -80%). For 20 points, you get +50 to ST but only for resisting knockback. That's enough to make you immovable against most human-scale concerns - a pound of high explosive can go off at your feet (6dx2 damage) and you won't move!
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Old 04-19-2013, 02:31 PM   #5
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Default Re: immovable power

Thanks,

I looked at HP for knockback only and thought that was a pretty good concept but looked and noticed that it was for things that "have no strength at all" per basic set. I decided to do it a slightly different route.

Lifting Strength 3/level base (to resist knockback only -80%) (.6/level)
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Old 04-19-2013, 02:39 PM   #6
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Default Re: immovable power

Resistant, Knockback (Immunity) [30]

But that won't keep you from being picked up or dragged!
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Old 04-19-2013, 02:50 PM   #7
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Default Re: immovable power

How about a Binding power with Accessibility: Self Only (probably -80%)?
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Old 04-19-2013, 05:22 PM   #8
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Default Re: immovable power

Quote:
Originally Posted by mehrkat View Post
I'm trying to figure out how to make an "immovable" power.
Have you considered the Immovable Stance skill? (GURPS Basic, pg 201)

Something like: "No! You Move!" [50] {Unusual Training (Immovable Stance) [1]; No Nuisance Rolls (Immovable Stance) [1]; Immovable Stance DX+6 ([32]; Cosmic Utility, +50%) [48]} ... should make the character immune to both knockback and falling down if you're using the process defined in one of the Pyramid issues to convert a skill into an advantage; GM permitting.
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Old 04-19-2013, 05:30 PM   #9
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Default Re: immovable power

Quote:
Originally Posted by Sunrunners_Fire View Post
Have you considered the Immovable Stance skill? (GURPS Basic, pg 201)

Something like: "No! You Move!" [50] {Unusual Training (Immovable Stance) [1]; No Nuisance Rolls (Immovable Stance) [1]; Immovable Stance DX+6 ([32]; Cosmic Utility, +50%) [48]} ... should make the character immune to both knockback and falling down if you're using the process defined in one of the Pyramid issues to convert a skill into an advantage; GM permitting.
I like that but it would probably still need the extra HP or something to handle more powerful attacks and slams.
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My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
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Old 04-19-2013, 10:30 PM   #10
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Default Re: immovable power

Controllable Disadvantage: Sessile [1] is one of the coolest super powers I've ever seen...
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