07-20-2019, 10:40 AM | #1 |
Join Date: Jan 2019
|
Fighting on high speed
Hello, I have some questions about rules for melee combat on high speed.
Currently my player disigned a psi-character, who controls electicity (we used Powers book). One of his abilities is 2.5 levels of Enhanced Move, but it works only while wearing special boots and only on rails or something similar. He makes electromagnetic field on his foots and glides on a rail, like those fast japaneese trains (but not so fast, of course). So, what if he'll punch someone, while gliding at speed of 20? I believe that his hand will suffer too, but how much? And what if he'll use some weapon? I think it may break, and his hand could suffer too. But, again, how much? Would it differ, if he use thrusting (e.g. pike or spear) or swinging attack? The closest thing is rules for mounted combat - there stated that if speed is 7+, than attack is made at -1 and damage is +1. But I thing that at speed 20 it should be more. And one more question: should he use Move and Attack maneuver, or should he use rules like in mounted combat, and use just an Attack maneuver? Sorry if my English is bad. Thank you! Last edited by qchap; 07-20-2019 at 11:55 AM. |
07-20-2019, 11:18 AM | #2 |
Join Date: Apr 2005
Location: Houston, TX
|
Re: Fighting on high speed
If he’s concentrating on keeping himself properly centered for the maglev effect to work, he can’t pay as much attention to his foe, so Move and Attack seems appropriate. (With a horse, you’ve got a separate entity taking care of most of the physical/mental effort required for movement.)
If he’s trying to punch, it would be interesting to calculate what his Slam damage would be at that speed, to himself and to his target.
__________________
— - — - — - — - — - — - — - — - — - — - — Looking for a GURPS game in Houston, Texas. |
07-20-2019, 11:43 AM | #3 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Fighting on high speed
At that speed, he's better off using a spear instead, since you can use those to turn your Slam damage from Crushing to Impaling, while avoiding the risk of injuring yourself (unless you miss and go face-first into a wall). Probably gonna have to pay extra for a higher quality spear than average, though.
|
07-20-2019, 12:32 PM | #4 |
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: Fighting on high speed
The whole thing sounds like variations on Slams. I'd use the rule for slams from DFRPG if you have that - it's less fiddly and overall cleaner and better than the Basic Set's.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
07-20-2019, 03:46 PM | #5 | ||||
Join Date: Aug 2018
|
Re: Fighting on high speed
Quote:
Punching normally won't hurt you unless you hit something with DR 3 or more. Then you take 1 damage per 5 damage. The bigger threat is if someone does Wait then "Stop Thrust" at you. Move 20 would give them +10 to their damage. Unfortunately that doesn't work the other way around. If you use a Move and Attack Maneuver you can benefit from page 107 of Martial Arts: If your attack delivers thrusting damage, you may substitute slam damage It doesn't say anything else about slam rules (running 2 yards pass on a miss, taking damage yourself) so that may not even apply. Quote:
You could use MA112's "Slams with Long Weapons" instead if your swung weapon is reach 2+. This actually is a slam (not a normal attack substituting slam damage) so you would over-run by 2 yards on a miss/dodge, but you get to add your reach as a damage bonus, and the weapon will take the damage instead of you (much like a Shield Rush). Quote:
Quote:
It is a little easier to calculate. |
||||
07-20-2019, 04:58 PM | #6 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Fighting on high speed
Quote:
I'd probably allow it, but also apply the bonus damage right back on him, to the hand or limb that made the attack. |
|
07-21-2019, 12:36 AM | #7 | ||
Join Date: Jan 2019
|
Re: Fighting on high speed
Quote:
But I think it wouldn't be correct to just use all of this rules as is, because it's too unrealistic. I think that a punch at speed 20 should be much more lethal, than an ordinary punch. Quote:
So, I'll use it for thrusting attacks. But what should I use for swinging? What if he'll use a sword or an axe? I believe that it should deal more damage too, though not as much, as a thrusting. And it should have drawback too, and I think attack penalties should be applied. Any thoughts for this? |
||
07-21-2019, 01:00 AM | #8 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Fighting on high speed
When using a weapon for a Slam, the weapon takes the damage (and may break) at the speed this character is going. For such an attack, use the higher value of his Thrust or his Slam damage.
Swing-based weapons, however, are capped at a skill of 9 due to being a Move-And-Attack, so feel free to add damage to compensate for the severely reduced chance to hit. In both cases, your opponent can still dodge/block/parry the attack. If he keeps using cheap and easy to obtain spears, it's more than fair to have them end up breaking after only 1-2 good hits, until he starts spending more on quality weapons. Unarmed punches gaining Slam damage at the expense of (potentially) breaking his arm is quite fair, however. |
07-21-2019, 01:38 AM | #9 |
Join Date: Jan 2019
|
Re: Fighting on high speed
|
07-21-2019, 06:05 AM | #10 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Fighting on high speed
|
Thread Tools | |
Display Modes | |
|
|