07-18-2019, 09:40 AM | #11 |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Dangers in a Post Apocalyptic World
The GURPS After the End series seems the obvious place to start. GURPS Action: Dictionary of Danger would also be useful for rules like collapsing buildings, chemical cesspools from old industrial sites, thickets of thorn-bushes pushing their way through the deteriorating roads and sidewalks, what happens when you fall into the gearing mechanisms of a watermill, or if you brush against the (uninsulated, because no OSHA) electrical contacts of the generator that watermill is powering.
Luke |
07-18-2019, 10:35 AM | #12 |
Join Date: Jun 2013
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Re: Dangers in a Post Apocalyptic World
Yeah, I could totally see someone doing that, although I'd expect a guy who just has Insubstantiality (presumably with a high level of Can Carry Objects) would have some difficulty making the government think he was quite that powerful. Well, unless he also has some sort of powerful creation ability (I'm assuming something like Snatcher with Creation and Permanent, alongside appropriate skills so that creating a lump of uranium or bottle of antibiotics isn't too difficult). Maybe Warp as well, if he can actually teleport to the lamp's location when "Aladdin" rubs it. Certainly a rather high point character, in any case.
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07-18-2019, 11:03 AM | #13 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: Dangers in a Post Apocalyptic World
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07-18-2019, 02:01 PM | #14 |
Join Date: Aug 2007
Location: Denver, CO
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Re: Dangers in a Post Apocalyptic World
A travelling group of traders comes through in a dirigible. The traders won't let anybody inside their airship/home. The locals are convinced that it's powered by a super and want to drag him out with pitchforks and machineguns, but the travelers insist they are just using old technology.
Option 1 - There really is a super and he feels really guilty so he's trying to make the world better for the normals. Option 2 - There's no super. Just old tech. Option 3 (kinda dark) - It turns out that the old technology is based on whale oil and that's why their keeping it secret. Option 4 (darker) - There's a super and he's their slave. They make him do the flying thing through some kind of nasty torture. Option 5 (still darker) - There was a super, but he'd dead. His body is super-buoyant and they are using it for flight. If they miscalculate ballast, they may fly into orbit. Option 6 (eew) - There was a super, and her dead body IS the dirigible. They've tapped into her nervous system and are controlling the powers through crude electrical zaps. You said you wanted "some gritty elements." Choose your grit level. |
07-18-2019, 02:11 PM | #15 | ||||
Join Date: Jun 2013
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Re: Dangers in a Post Apocalyptic World
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Gets extra nasty if her body was modified by a mad super-scientist (probably one akin to Bonesaw from Worm) to become the dirigible... and she's still alive.
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07-18-2019, 03:37 PM | #16 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Dangers in a Post Apocalyptic World
I'd recommend Ward, the sequel to Worm, as there are towns and city-states/fiefdoms run by villains and villain coalitions because really what are the normies going to do? Beat up evil supers? Run off into the frozen wastes and starve/freeze to death?
No, they suffer under the thumb of the villains because, honestly, it's the better option (especially if the villain actually does keep the lights on, food stocked, and the worse monsters at bay). Granted that isn't the focus of the story, just like the bureaucracy of the PRT wasn't the focus of Worm, despite it being something that pokes it's ugly head up... |
07-18-2019, 03:47 PM | #17 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Dangers in a Post Apocalyptic World
Depending on the exact details of how long supers had been about there may have been equipment and specialised units created for law enforcement. So the ruins of a policestation or FBI building may have weapons and equipment that would seem over the top by current standards.
Also Supers and an Apocalypse would make Time travel shenanigans a possibility. "Roll to avoid retcon"
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
07-18-2019, 05:52 PM | #18 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Dangers in a Post Apocalyptic World
The Silencer: Not exactly a member of the Librarians Militant, but loosely affiliated, The Silencer appears to be an innocuous old lady, but is actually a highly-trained assassin (use the template from Action! #1), a mass murderer with a background shrouded in mystery. She wanders central Manhattan in pursuit of no discernable agenda, but seems especially drawn to Bryant Park and protective of it and the Library. They say she's former CIA, or KGB, or Mossad. They say she's a master of disguise. They say she's a super who can hear a pin drop at a thousand paces. They say she's a ghost who can suck out your breath if you speak too loudly. They say a lot of stuff in Midtown.
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07-18-2019, 10:18 PM | #19 | ||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Dangers in a Post Apocalyptic World
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07-19-2019, 05:26 AM | #20 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Dangers in a Post Apocalyptic World
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Ward is shaping up to be the same (it's in the midst of being written, so give it a year or two). |
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