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Old 02-25-2019, 02:49 PM   #11
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: [Monster] Keepers

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Originally Posted by martinl View Post
So a Zookeeper?
Ha. Yeah, but more of a stasis zoo. (I can't come up with the right pun.) Old-school Natural History Museum dioramas rather than dynamic enclosures. Feeding and cleaning all those bodies isn't its purview.

A more sinister version wouldn't just capture those that stumble into its "museum," but would send agents on expeditions to collect specimens to fill out various exhibits. Perhaps it is a grimly apocalyptic setting where the world is likely to end soon. The spirit (or god?) and its dungeon exist outside of time, so it wants to preserve examples of this world for future worlds to be able to look back on. It may try to recruit the PCs to help it collect more specimens before the end. Of course, items in its collection could be the key to stopping or postponing the apocalypse.
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Old 02-25-2019, 03:55 PM   #12
evileeyore
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Default Re: [Monster] Keepers

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Ha. Yeah, but more of a stasis zoo. (I can't come up with the right pun.)
So... the ice cave robot from Logan's Run...
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Old 02-25-2019, 04:04 PM   #13
martinl
 
Join Date: Jan 2006
Default Re: [Monster] Keepers

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Originally Posted by Dalin View Post
A more sinister version wouldn't just capture those that stumble into its "museum," but would send agents on expeditions to collect specimens to fill out various exhibits. Perhaps it is a grimly apocalyptic setting where the world is likely to end soon. The spirit (or god?) and its dungeon exist outside of time, so it wants to preserve examples of this world for future worlds to be able to look back on. It may try to recruit the PCs to help it collect more specimens before the end. Of course, items in its collection could be the key to stopping or postponing the apocalypse.
Alternately, it hires the PCs to collect a bunch of critters and items for phat loot rewards, tempting them away from more virtuous but poorer paying quests to stop the Ice Veasel Queen from Initiating Fimbulvinter. (Also, any quests they do take to stop the IVQ are really annoying, because the ice veasel agents are such annoying little gits.

About the time you, as GM, think they're about to jump ship because Fimbulvinter would be pretty inconvenient for them, the Zookeeper dry gulches them and adds them to its collection.

Next session, they wake up in the dungeon, and the Zookeeper has just been exorcised by a band of ice veasel delvers, who are on a quest to stop the Evil Human Queen from calling forth the Long Hot Summer. These veasels are about 50 generations removed from the original IVQ, and both good and civilized in an overly energetic ice veaselly way. Humans have been scary dungeon monsters hunted by all right thinking ice veasels for many generations and are generally not nice at all.

PCs get to choose a side, time travel back to fix thier mistake, or go a third way.

Alternately, they might just smack the GM for trying to run a ST:TOS plot in a DFRPG game.
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Old 03-01-2019, 03:06 PM   #14
Dalillama
 
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Default Re: [Monster] Keepers

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Originally Posted by Dalin View Post
Ha. Yeah, but more of a stasis zoo. (I can't come up with the right pun.) Old-school Natural History Museum dioramas rather than dynamic enclosures. Feeding and cleaning all those bodies isn't its purview.
Shades of Dean Ing's entry in the Man-Kzin wars series, Cathouse/"Briar Patch". The human protagonist is dumped on a desolate planet that has a bunch of enclosures, each mimicking the environment of a planet with a sapient species (Earth and Kzin being the relevant ones). The Earth enclosure proves to be empty, but he eventually discovers a bunch of Ice age critters in stasis, including neanderthals. Later a stranded kzin goes to the other one and releases their samples. I don't beleive it was ever specified who put them there or why.
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