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07-17-2019, 07:10 PM | #1 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Dangers in a Post Apocalyptic World
Like my other thread "So What IS Ruined after an Apocalypse?" I'm wondering what sort of dangers a group of survivors might face.
Some more specifics on the setting:
What I'm looking for specifically are a) rules from the current supplements; b) scenarios that would be supported by those rules; and c) cool stuff PCs can do. Any help would be most appreciated. Thanks!
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07-17-2019, 08:00 PM | #2 |
Join Date: Mar 2013
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Re: Dangers in a Post Apocalyptic World
My guess is that the dangers that would preoccupy normies would be:
acquiring potable water, safe shelter and edible food, in that order; diseases which I guess would include food poisoning and nutritional deficiencies; vermin, note infected wounds are a huge deal so getting even a non-serious rat bite is contraindicated; environmental hazards such from crumbling infrastructure so falling buildings, stair failure, falling into sewers, rivers running down streets etc.; and encountering humans outside their immediate 'tribe' - that's extremely dangerous. |
07-17-2019, 08:53 PM | #3 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Dangers in a Post Apocalyptic World
Working off the first point
- Naturals who are violently anti-super as they blame supers for the fall. - Super Slavery, people with powers that are useful or even essential to survival might find themselves coerced or captured. - Powerful supers might be trying to rebuild the old world, or at least their version of it. Multiple super groups all claiming to represent what remains of the legitimate government. - Lingering effects caused by the powers of the various rogue supers. "Don't go to the science museum, its still possessed by a technopath", "careful when you hunt up north, all the carnivores have one mind".... - left over supertech. - Super "city states", groups of people who follow a super who has the abilities to help them.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn Last edited by (E); 07-17-2019 at 09:10 PM. |
07-17-2019, 09:58 PM | #4 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Dangers in a Post Apocalyptic World
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Again, obvious but overlooked. Some of the freeholds in the central area of the US do this, but otherwise it's pretty rare. Remember, most people hate supers.
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07-18-2019, 07:23 AM | #5 | |
Join Date: Jun 2013
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Re: Dangers in a Post Apocalyptic World
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Note there may be some weird cults that spring up. Cultists following the remnants/things that sometimes come through the dark fog, neopagans worshipping the Drasilian trees, people trying to emulate the Strangers (likely painting themselves white), or even cults based around a specific super (or supers in general) are all possible.
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07-18-2019, 08:56 AM | #6 |
Join Date: Aug 2007
Location: Denver, CO
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Re: Dangers in a Post Apocalyptic World
A group has set up shop on a naval ship which has been beached by the receding seawater. It still makes a great fortress and they have biodiesel production for power. They have realized that there is a great desalinator on board for fresh water, but they no longer have access to salt water. They would like to negotiate with the other local factions to allow a pipeline from the ocean in return for free fresh water for everyone. If everyone works together to build and protect the pipe. This would be great for everybody in the region.
Unfortunately, the reputation of the ship-dwellers is less than sterling. |
07-18-2019, 09:09 AM | #7 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Dangers in a Post Apocalyptic World
Super-Run City State Idea: The man known as "Aladdin" resides in a gilded prison in City State (doesn't have to be Middle Eastern, but someplace that was very First World before the apocalypse. I'm personally picturing Dubai, but follow your joy). He is kept at the most secret and secure fortress the rebuilt government can provide for his protection, because only he can call the smoky being he calls his djinn, and ask it for the miraculous things it can conjure. The people of City State know of no other whose nuclear reactor is still powered, for example, and though much of its energy output is required for the desalination plant now, and the lion's share of the rest is used by the government, citizens who work hard enough can earn privileges like a personal telephone or even a small refrigerator.
The truth is that Aladdin is just a random norm who was rendered homeless by the collapse like so many others. The "djinn," a youngish super named Adnan, puts on a mask, turns insubstantial, and drops by whenever he feels like it to leave some uranium or antibiotics or something, and otherwise does as he pleases in his secret identity as a playboy of infinite means in a paradise of his own creation. He can't create other people, and he's too extroverted to be alone with his toys, but he doesn't want the responsibility or risk of rulership. His sidekick "Al" is 100% convinced of the cover story (down to having a "magic" lamp whose existence he hides zealously), so the ruse can't be foiled by a polygraph, mind-probing him, etc. Adnan likes Al well enough, and won't risk him wantonly, but ultimately the price of the man's comfortable lifestyle is being Adnan's coal mine canary. |
07-17-2019, 09:54 PM | #8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Dangers in a Post Apocalyptic World
Quote:
We don't have a rules system for health really. Hmmm. I wonder if I could model it off of LFP? Call it "LHP" and have it so that it affects your main HP if you get diseased. That's not bad.
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07-17-2019, 09:37 PM | #9 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Dangers in a Post Apocalyptic World
Growth of plants, or something else?
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07-17-2019, 09:50 PM | #10 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Dangers in a Post Apocalyptic World
Yes. Plants. I have modified my first post
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