Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-17-2018, 08:15 AM   #31
Anaraxes
 
Join Date: Sep 2007
Default Re: Dream Games You May Never Get to Play or Run

Quote:
Originally Posted by kirbwarrior View Post
anything not mundane. My main point was trying to do something more "hard scifi", but I'm not certain how to do that
So it needs something weird to hook player interest, but the field is open.

Any idea about themes to perhaps hint at a useful direction? Supernatural vs. tech, for instance -- secret magic cabals. Rebels vs. the evil empire -- or the benevolent empire, as the Klingons (or Federation) try to overthrow the Organians that are oppressing them and dictating every aspect of their life? Mutations are spreading through society with associated disruptions? Post-scarcity bliss is disrupted by a few bad elements, necessitating a Dirty Dozen of heroes giving up their life of luxury to save it for the others?

Another angle for not-mundane might be grandiose scope, as with the Stephen Baxter space opera (the Xeelee books). It's all tech and science, but a lot of it gets to be way out there (with billion-year plans to throw galaxies around as weapons, those near-C drives start looking pretty mundane...). I suppose "hard" would be debatable, since we don't know quite so much about a lot of the extremes of large and small and cosmology.
Anaraxes is offline   Reply With Quote
Old 05-17-2018, 05:59 PM   #32
Minuteman37
 
Minuteman37's Avatar
 
Join Date: Aug 2015
Location: Kenai, Alaska
Default Re: Dream Games You May Never Get to Play or Run

Another less developed idea I've had and would love to run assuming I have the right group is a game set in the 1940s Warsaw Jewish Ghetto. The players are relatively average Jewish citizens trying to resist Nazi rule and not get shipped off to a death camp.
Minuteman37 is offline   Reply With Quote
Old 05-17-2018, 11:50 PM   #33
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Dream Games You May Never Get to Play or Run

Quote:
Originally Posted by Anaraxes View Post
So it needs something weird to hook player interest, but the field is open.

Any idea about themes to perhaps hint at a useful direction? Supernatural vs. tech, for instance -- secret magic cabals. Rebels vs. the evil empire -- or the benevolent empire, as the Klingons (or Federation) try to overthrow the Organians that are oppressing them and dictating every aspect of their life? Mutations are spreading through society with associated disruptions? Post-scarcity bliss is disrupted by a few bad elements, necessitating a Dirty Dozen of heroes giving up their life of luxury to save it for the others?

Another angle for not-mundane might be grandiose scope, as with the Stephen Baxter space opera (the Xeelee books). It's all tech and science, but a lot of it gets to be way out there (with billion-year plans to throw galaxies around as weapons, those near-C drives start looking pretty mundane...). I suppose "hard" would be debatable, since we don't know quite so much about a lot of the extremes of large and small and cosmology.
More for GM (my) interest, but you're point still stands ;) Some of my players definitely like ideas I don't (and vice versa). My best friend can easily do a pretty mundane modern campaign that I'll just find boring after awhile.

A theme is a good idea to focus on. I like "forbidden tech" in any tech level and it sounds especially intriguing in very high tech.

Another one; I'd love to do a pokemon or pokemon-inspired campaign, but after trying it for a day, I've realized it's a lot more than I know how to do yet.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 05-18-2018, 12:24 AM   #34
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Dream Games You May Never Get to Play or Run

A game I may never get to play in: a Monster Hunters vampire hunting game where the humans in the party outnumber the vampires. Generally, the PC vampires tend to outnumber the PC humans in the games I'm in by (3 to 6) to 1... with me as the 1. :(

Seriously, it's supposed to be "those who hunt monsters", not "monsters that hunt". :(
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is online now   Reply With Quote
Old 05-18-2018, 12:55 AM   #35
Boomerang
 
Boomerang's Avatar
 
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
Default Re: Dream Games You May Never Get to Play or Run

I really like the idea of playing in a GURPS Steampunk campaign but I can't see that happening. Next best would be to run it myself but somehow I have never found the time.
__________________
The stick you just can't throw away.
Boomerang is offline   Reply With Quote
Old 05-19-2018, 06:53 PM   #36
acrosome
 
acrosome's Avatar
 
Join Date: Aug 2010
Location: The Land of Enchantment
Default Re: Dream Games You May Never Get to Play or Run

Option #1-- Low-powered Monster Hunters or maybe Black Ops, a la Delta Green or early Laundry Files. I never liked how ludicrously powered a standard Monster Hunters game is. You shouldn't need to be an angsty fallen angle to be able to take on the Forces Of Darkness (TM)- you should need nothing more than your wits, an M18 Claymore or two, and a little luck.

Option #2-- Any well-done long-running sandbox. High on the list is low fantasy or a less cinematic (e.g. no mutants shooting lasers out of their eyes) AtE game that's more like The Morrow Project or The Sydney Campaign for AFTERMATH! A tramp mercenary space freighter scenario like the almost-default Traveller campaign would be great, too, but it would have to at least make pretensions toward a bit better suspension of disbelief. I've been toying with ideas for all of these for years.

Last edited by acrosome; 05-19-2018 at 06:59 PM.
acrosome is offline   Reply With Quote
Old 05-19-2018, 08:26 PM   #37
Boomerang
 
Boomerang's Avatar
 
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
Default Re: Dream Games You May Never Get to Play or Run

Low powered is definitely my preferred option both as a player and as a GM.

High powered games can be fun, but I find you really need to understand the rules better in high powered games and that extra complication gets tedious after awhile.
__________________
The stick you just can't throw away.
Boomerang is offline   Reply With Quote
Old 05-23-2018, 10:10 PM   #38
TGLS
 
Join Date: Jan 2014
Default Re: Dream Games You May Never Get to Play or Run

An alternate worlds game where different worlds have different stating assumptions (i.e. just ST or Lifting ST + Lifting Skill, etc.), that also apply to visitors.
TGLS is online now   Reply With Quote
Old 05-24-2018, 11:23 AM   #39
Þorkell
Icelandic - Approach With Caution
 
Þorkell's Avatar
 
Join Date: Jan 2005
Location: Reykjavík, Iceland
Default Re: Dream Games You May Never Get to Play or Run

Quote:
Originally Posted by Minuteman37 View Post
The Rough idea is that the game would start off as a gritty World War 1 campagin teaching the horrors of War. The PCs who survive will be honord as the allies top Special forces team, and everyone becomes a decorated Vet.

Meanwhile an international group of scientists experimenting with strange energy suffer a lab accident, some of them die, others missing, those who remain are forever changed with extraordinary intelligence. Members including, Nikola Tesla (missing), A French Officer with Nazi sympathies, An English Doctor/Lord with an intrest in the Arcane, two German Scientists, and an American Engineer and soon to be industrialise with a pension for REALLY BIG BLIMPS.

World War Two kicks off as it did in our timeline, but those two german Scientists are designing the Nazis some "Strange New Tech" TM, the Day Germany invades France That French Officer who is now a Colonel do to demonstrated Hyper Compadance defects,
Sorry read this again and this jumped out. The timeline is baffling me. The Franch officer mentioned as "A French Officer with Nazi sympathies" (presumably around the end of or during WWI) is the same officer who at the beginning of WWII is a Colonel due to hyper competence? There were 21 years from the end of WW1 to the beginning of WW2, and in that time it is entirely plausible that a non-hyper competent officers would advance from Lieutenant to Colonel or even (low ranking) General.
__________________
Þorkell Sigvaldason

Viking kittens | My photos | More of my photos
Þorkell is offline   Reply With Quote
Old 05-24-2018, 02:26 PM   #40
edk926
 
Join Date: Jan 2017
Default Re: Dream Games You May Never Get to Play or Run

I just want to run a game where I can plausibly use every single character I've ever made when bored.
edk926 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:48 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.