05-09-2018, 02:55 PM | #11 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Square Megahexes
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Another option - just a thought, really - would be to use a "hexagonal lattice" - what you'd get if you removed the hexes but left the center points (Ala Battlesuit, an early SJG effort). https://upload.wikimedia.org/wikiped...attice.svg.png https://en.wikipedia.org/wiki/Hexagonal_lattice The result is exactly the same regarding movement, but the hex grid isn't there to distract. Of course, it's unfamiliar and might create other issues. Dunno how to do megahexes though. |
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05-11-2018, 02:18 PM | #12 | |
Join Date: Nov 2010
Location: Arizona
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Re: Square Megahexes
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There's a new wargame out (in the past year) that addresses World War II at the strategic level, and uses that system for land and air movement. I think it also uses megahexes to regulate naval movement. I'll try to see if I can remember (or find a link) so you can see how they did their map. |
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05-11-2018, 03:05 PM | #13 | |
Banned
Join Date: Mar 2018
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Re: Square Megahexes
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JK Last edited by Jim Kane; 05-13-2018 at 09:16 PM. Reason: Typo |
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05-11-2018, 09:50 PM | #14 |
Join Date: Nov 2010
Location: Arizona
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Re: Square Megahexes
I remember Regatta, though I haven't seen a copy since about 1972 or so. I think they used the little plus signs because that's an actual chart mark for naval charts...
The reason I think the dots don't work quite as well for non-naval games (again, just my personal opinion) is that terrain makes them quite difficult to see sometimes, and overall, the hex grid just seems to be more visible without being overly obtrusive compared to the other terrain in the hex. I remember the story of how wargames moved to hexes instead of squares. I think it was Charles S. Roberts was asked to visit RAND corporation at one point in the early 1960's, because there was a major investigation going on as to how he'd come up with his Combat Results Tables for the early AH games (apparently the government thought he's somehow managed to steal a copy of the one they were using for high-level simulations, and found it hard to believe he's just made it up one evening; whereas they got approximately the same thing by spending thousands of dollars in research to determine statistical outcomes...). Anyway, while he was at RAND, he saw one of the boards they were using for one of their games and it was using a hexagonal grid pattern. From there, as they say, the rest was history... |
05-11-2018, 10:24 PM | #15 | ||
Banned
Join Date: Mar 2018
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Re: Square Megahexes
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Anyway, when we got Melee in 1977, we slide right in with the hex movement, and loved the Megahexes (still do!) JK Last edited by Jim Kane; 05-14-2018 at 02:36 PM. Reason: Typo |
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05-12-2018, 11:09 PM | #16 |
Join Date: Nov 2010
Location: Arizona
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Re: Square Megahexes
That story about how hexes came to be used in wargames was originally published in an early S&T magazine in an article titled "The History of Wargaming," in one of the classic little S&T "boxes" of side information that used to appear in their articles back in the day (and may still do so, for that matter). I want to say the issue number had to be in the 40s or lower, and I'm thinking it might even have been in an issue preceding #32 (which was my borther's and my first subscription issue).
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