08-04-2009, 08:17 PM | #1 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Bad Guy Intelligence Manipulation
If one wanted their character to be able to make the bad guys drop/throw away/lose their guns (primarily to engage in a fist fight) without any overt signs (which probably means No Signature), what would they need? So far, I have Unluckiness with a Limitation of Firearms Only in mind as an Affliction.
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08-04-2009, 08:19 PM | #2 | |
Join Date: Mar 2008
Location: Dallas, TX
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Re: Bad Guy Intelligence Manipulation
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08-04-2009, 09:39 PM | #3 |
Join Date: Sep 2007
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Re: Bad Guy Intelligence Manipulation
Mind Control/Suggestion, TK/Magnetism, Klutz, Combat Paralysis (guns only), Pacifist (except with melee), Code of Honor (ninja extra melee tactics), Delusion (fists work better than guns)... lots of ways.
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08-04-2009, 10:02 PM | #4 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Bad Guy Intelligence Manipulation
The Delusion Affliction seems the most like what Steven Seagal does with his eyes when staring at a bad guy.
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08-05-2009, 10:26 AM | #5 |
Join Date: Aug 2004
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Re: Bad Guy Intelligence Manipulation
Affliction (Code of Honor: Fight fair) would be good, but you'd have to houserule away the restriction on self-imposed disadvantages.
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08-05-2009, 10:40 AM | #6 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Bad Guy Intelligence Manipulation
The Delusion as an affliction sounds like your best bet. Of course when trying this on the Big Bad Boss the boss holsters his pistol, then pulls out a pair of brass knuckles and puts them on with a big grin... @:-)
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FYI: Laser burns HURT! |
08-05-2009, 03:22 PM | #7 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Bad Guy Intelligence Manipulation
I seem to have the "make the enemy put/throw their gun away" down, so now all I need to do is come up with the "loses their gun to odd/bad circumstances".
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08-05-2009, 05:44 PM | #8 | |
Join Date: Aug 2004
Location: Silver Spring, Md
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Re: Bad Guy Intelligence Manipulation
Quote:
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